SpriteKit 28 To hide the node

Swift3.0 GameScene.swift // // GameScene.swift // SpriteKit028 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene { private var unHideAction : SKAction! private var rect : SKShapeNode! override func didMove(to view: SKView) { // Nodeを非表示させるアクションを作る. unHideAction = SKAction.hide() // 赤い四角形を作る. rect = SKShapeNode(rectOf: CGSize(width: 50.0, height: 50.0)) rect.fillColor = UIColor.red rect.position = CGPoint(x: self.frame.midX, y: self.frame.midY) self.addChild(rect) } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { // アクションを実行させる. rect.run(unHideAction) } } Swift 2.3 GameScene.swift // // GameScene.swift // SpriteKit028 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene { private var unHideAction : SKAction! private var rect : SKShapeNode! override func didMoveToView(view: SKView) { // Nodeを非表示させるアクションを作る. unHideAction = SKAction.hide() // 赤い四角形を作る. rect = SKShapeNode(rectOfSize: CGSizeMake(50.0, 50.0)) rect.fillColor = UIColor.redColor() rect.position = CGPointMake(self.frame.midX, self.frame.midY) self.addChild(rect) } override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { // アクションを実行させる. rect.runAction(unHideAction) } } 2.3と3.0の差分 didMoveToView(view: SKView) から didMove(to view: SKView) に変更 runAction から run に変更

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