SpriteKit 23 Draw a triangle

Swift3.0 GameScene.swift // // GameScene.swift // SpriteKit023 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene{ override func didMove(to view: SKView) { // 1辺の大きさ. let length: CGFloat = 50 // 始点から終点までの4点を指定. var points = [CGPoint(x:length, y:-length / 2.0), CGPoint(x:-length, y:-length / 2.0), CGPoint(x: 0.0, y: length), CGPoint(x:length, y:-length / 2.0)] // 座標から三角形のSKShapeNodeを生成. let Triangle = SKShapeNode(points: &points, count: points.count) // 塗りつぶしの色を赤色に指定. Triangle.fillColor = UIColor.red // 座標をsceneの中心に指定. Triangle.position = CGPoint(x: self.frame.midX, y: self.frame.midY) // ShapeNodeをsceneに追加. self.addChild(Triangle) } } Swift 2.3 GameScene.swift // // GameScene.swift // SpriteKit023 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene{ override func didMoveToView(view: SKView) { // 1辺の大きさ. let length: CGFloat = 50 // 始点から終点までの4点を指定. var points = [CGPoint(x:length, y:-length / 2.0), CGPoint(x:-length, y:-length / 2.0), CGPoint(x: 0.0, y: length), CGPoint(x:length, y:-length / 2.0)] // 座標から三角形のSKShapeNodeを生成. let Triangle = SKShapeNode(points: &points, count: points.count) // 塗りつぶしの色を赤色に指定. Triangle.fillColor = UIColor.redColor() // 座標をsceneの中心に指定. Triangle.position = CGPointMake(self.frame.midX, self.frame.midY) // ShapeNodeをsceneに追加. self.addChild(Triangle) } } 2.3と3.0の差分 didMoveToView(view: SKView) から didMove(to view: SKView) に変更

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