SpriteKit 20 To draw a circle

Swift3.0 GameScene.swift // // GameScene.swift // SpriteKit020 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene { override func didMove(to view: SKView) { // ShapeNodeを作成. let Circle = SKShapeNode(circleOfRadius: 15) // ShapeNodeの座標を指定. Circle.position = CGPoint(x: 0, y: 0) // ShapeNodeの塗りつぶしの色を指定. Circle.fillColor = UIColor.red // sceneにShapeNodeを追加. self.addChild(Circle) } } Swift 2.3 GameScene.swift // // GameScene.swift // SpriteKit020 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene { override func didMoveToView(view: SKView) { // ShapeNodeを作成. let Circle = SKShapeNode(circleOfRadius: 15) // ShapeNodeの座標を指定. Circle.position = CGPointMake(0, 0) // ShapeNodeの塗りつぶしの色を指定. Circle.fillColor = UIColor.redColor() // sceneにShapeNodeを追加. self.addChild(Circle) } } 2.3と3.0の差分 didMoveToView(view: SKView) から didMove(to view: SKView) に変更

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