SpriteKit 3 Get the location of the node

Swift3.0 GameScene.swift // // GameScene.swift // SpriteKit003 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene { override func didMove(to view: SKView) { // Labelを作成. let Label = SKLabelNode() Label.position = CGPoint(x: 0, y: 0) Label.fontSize = 20 Label.text = "私は今 \(Label.position) にいます。" Label.fontColor = UIColor.red self.addChild(Label) } } Swift 2.3 GameScene.swift // // GameScene.swift // SpriteKit003 // // Created by Misato Morino on 2016/09/20. // Copyright © 2016年 Misato Morino. All rights reserved. // import SpriteKit class GameScene: SKScene { override func didMoveToView(view: SKView) { // Labelを作成. let Label = SKLabelNode() Label.position = CGPointMake(0, 0) Label.fontSize = 20 Label.text = "私は今 \(Label.position) にいます。" Label.fontColor = UIColor.redColor() self.addChild(Label) } } 2.3と3.0の差分 didMoveToView(view: SKView) から didMove(to view: SKView) に変更

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