UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRect:self.blurryView.bounds];
self.blurryView.layer.masksToBounds = NO;
self.blurryView.layer.shadowColor = [UIColor blackColor].CGColor;
self.blurryView.layer.shadowOffset = CGSizeMake(0.0f, 0.0f);
self.blurryView.layer.shadowOpacity = 0.5f;
self.blurryView.layer.shadowPath = shadowPath.CGPath;
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