import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.Timer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.imageio.*;
import java.awt.image.*;
import java.io.*;
import java.util.Scanner;
public class BoardColor extends JPanel implements Runnable, MouseListener{
private Dimension d;
int BOARD_WIDTH=500;
int BOARD_HEIGHT=500;
int x = 0;
int y=0;
private Thread animator;
//RGB Values ******** STEP 1: no need to code here, just be aware of variables to use
int red = 0;
int green = 0;
int blue = 0;
int counter = 0;
String message;
public BoardColor(){
addMouseListener(this);
setFocusable(true);
d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT);
if (animator == null ) {
animator = new Thread(this);
animator.start();
}
setDoubleBuffered(true);
}
public void paint(Graphics g){
super.paint(g);
g.setColor(Color.white);
g.fillRect(0, 0, d.width, d.height);
g.setColor(Color.black);
g.drawString(" R: " + red + " G: " + green + " B: " + blue,10, d.height-60);
Color c = new Color(red,green,blue);
g.setColor(c);
if(counter % 2 == 0)
g.fillOval(60,230, 75, 75);
if(counter % 2 == 1)
g.fillRect(60,230, 75, 75);
g.setColor(Color.red);
g.fillOval(10,10, 20, 20);
g.setColor(Color.red);
g.fillOval(10,50, 20, 20);
g.setColor(Color.green);
g.fillOval(100,10, 20, 20);
g.setColor(Color.green);
g.fillOval(100,50, 20, 20);
g.setColor(Color.blue);
g.fillOval(200,10, 20, 20);
g.setColor(Color.blue);
g.fillOval(200,50, 20, 20);
if(red == 255 && green == 0 && blue == 0)
g.drawString("red", 10, d.height-45);
if(red == 0 && green == 255 && blue == 0)
g.drawString("green", 10, d.height-45);
if(red == 0 && green == 0 && blue == 255)
g.drawString("blue", 10, d.height-45);
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
int animationDelay = 500;
long time =
System.currentTimeMillis();
while (true) {//infinite loop
// spriteManager.update();
repaint();
try {
time += animationDelay;
Thread.sleep(Math.max(0,time -
System.currentTimeMillis()));
}catch (InterruptedException e) {
System.out.println(e);
}//end catch
}//end while loop
}//end of run
public void mousePressed(MouseEvent e) {
x = e.getX();
y = e.getY();
//STEP 2: use example of RED and apply this to Green and Blue
if(x > 10 && x < 30 && y > 10 && y < 30){
red += 5;
if(red >= 255)
red = 255;
}
if(x > 10 && x < 30 && y > 50 && y < 70){
red -= 5;
if(red <= 0)
red = 0;
}
if(x > 100 && x < 120 && y > 10 && y < 30){
green += 5;
if(green >= 255)
green = 255;
}
if(x > 100 && x < 120 && y > 50 && y < 70){
green -= 5;
if(green <= 0)
green = 0;
}
if(x > 200 && x < 220 && y > 10 && y < 30){
blue += 5;
if(blue >= 255)
blue = 255;
}
if(x > 200 && x < 220 && y > 50 && y < 70){
blue -= 5;
if(blue <= 0)
blue = 0;
}
if(x > 60 && x < 135 && y > 230 && y < 305)
counter ++;
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
}//end of class
//If one clicks on the circle that changes colors, it will change shapes
//If one makes the circle completely red, green, or blue, it will say so.
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