Swift 3.0
//
// ViewController.swift
// UIKit005
//
// Copyright © 2016年 FaBo, Inc. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
private var myImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// UIImageViewのサイズを設定する
let iWidth: CGFloat = 300
let iHeight: CGFloat = 100
// UIImageViewのx,yを設定する
let posX: CGFloat = (self.view.bounds.width - iWidth)/2
let posY: CGFloat = (self.view.bounds.height - iHeight)/2
// UIImageViewを作成.
myImageView = UIImageView(frame: CGRect(x: posX, y: posY, width: iWidth, height: iHeight))
// UIImageを作成.
let myImage: UIImage = UIImage(named: "fabo_logo.png")!
// 画像をUIImageViewに設定する.
myImageView.image = myImage
// UIImageViewをViewに追加する
self.view.addSubview(myImageView)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Swift 2.3
//
// ViewController.swift
// UIKit005
//
// Copyright © 2016年 FaBo, Inc. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
private var myImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// UIImageViewのサイズを設定する
let iWidth: CGFloat = 300
let iHeight: CGFloat = 100
// UIImageViewのx,yを設定する
let posX: CGFloat = (self.view.bounds.width - iWidth)/2
let posY: CGFloat = (self.view.bounds.height - iHeight)/2
// UIImageViewを作成.
myImageView = UIImageView(frame: CGRectMake(posX, posY, iWidth, iHeight))
// UIImageを作成.
let myImage: UIImage = UIImage(named: "fabo_logo.png")!
// 画像をUIImageViewに設定する.
myImageView.image = myImage
// UIImageViewをViewに追加する
self.view.addSubview(myImageView)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
2.3と3.0の差分
CGRectMake()がCGRect()に変更.
Reference
UIImageView
https://developer.apple.com/reference/uikit/uiimageview
UIImage
https://developer.apple.com/reference/uikit/uiimage
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