simulateClickEvent

void simulateClickEvent(GameObject thing) { IPointerClickHandler clickHandler = thing.GetComponent<IPointerClickHandler>(); if(clickHandler == null) { return; } PointerEventData pEvent = new PointerEventData(EventSystem.current); clickHandler.OnPointerClick(pEvent); }
simulação de clique na unity

Be the first to comment

You can use [html][/html], [css][/css], [php][/php] and more to embed the code. Urls are automatically hyperlinked. Line breaks and paragraphs are automatically generated.