Rainbow Falls

HTML
<div class="scene"></div>
CSS
html, body { height: 100%; } body { background: #111; background: radial-gradient(#222, #000); overflow: hidden; } /* canvas { background: #000; bottom: 0; box-shadow: 0 0 0 10px #222, 0 30px 30px -20px #000 ; height: 400px; left: 0; margin: auto; max-height: 100%; max-width: 100%; position: absolute; right: 0; top: 0; width: 600px; }*/ .scene { background: #000; bottom: 0; box-shadow: 0 0 0 10px #222, 0 30px 30px -20px #000 ; height: 80vmin; left: 0; max-height: 400px; max-width: 400px; margin: auto; position: absolute; right: 0; top: 0; width: 80vmin; } canvas { height: 100%; left: 0; position: absolute; top: 0; width: 100%; }
JAVASCRIPT
/*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Vars =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ var c = document.createElement( 'canvas' ), ctx = c.getContext( '2d' ), dpr = window.devicePixelRatio, w = 400, h = 400, particles = [], particleCount = 1900, particlePath = 4, pillars = [], pillarCount = 60, hue = 0, hueRange = 60, hueChange = 1, gravity = 0.1, lineWidth = 1.1, lineCap = 'butt', PI = Math.PI, TWO_PI = PI * 2; c.width = w * dpr; c.height = h * dpr; ctx.scale(dpr, dpr); /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Utility =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ function rand( min, max ) { return Math.random() * ( max - min ) + min; } function distance( a, b ) { var dx = a.x - b.x, dy = a.y - b.y; return Math.sqrt( dx * dx + dy * dy ); } /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Particle =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ function Particle( opt ) { this.path = []; this.reset(); } Particle.prototype.reset = function() { this.radius = 1; this.x = rand( 0, w ); this.y = 0; this.vx = 0; this.vy = 0; this.hit = 0; this.path.length = 0; }; Particle.prototype.step = function() { this.hit = 0; this.path.unshift( [ this.x, this.y ] ); if( this.path.length > particlePath ) { this.path.pop(); } this.vy += gravity; this.x += this.vx; this.y += this.vy; if( this.y > h + 10 ) { this.reset(); } var i = pillarCount; while( i-- ) { var pillar = pillars[ i ]; if( distance( this, pillar ) < this.radius + pillar.renderRadius ) { this.vx = -( pillar.x - this.x ) * rand( 0.01, 0.03 ); this.vy = -( pillar.y - this.y ) * rand( 0.01, 0.03 ); pillar.radius -= 0.1; this.hit = 1; } } }; Particle.prototype.draw = function() { ctx.beginPath(); ctx.moveTo( this.x, ~~this.y ); for( var i = 0, length = this.path.length; i < length; i++ ) { var point = this.path[ i ]; ctx.lineTo( point[ 0 ], ~~point[ 1 ] ); } ctx.strokeStyle = 'hsla(' + rand( hue + ( this.x / 3 ), hue + ( this.x / 3 ) + hueRange ) + ', 50%, 30%, 0.6)'; ctx.stroke(); if( this.hit ) { ctx.beginPath(); ctx.arc( this.x, this.y , rand( 1, 25 ), 0, TWO_PI ); ctx.fillStyle = 'hsla(' + rand( hue + ( this.x / 3 ), hue + ( this.x / 3 ) + hueRange ) + ', 80%, 15%, 0.1)' ctx.fill(); } }; /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Pillar =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ function Pillar() { this.reset(); } Pillar.prototype.reset = function(){ this.radius = rand( 50, 100 ); this.renderRadius = 0; this.x = rand( 0, w ); this.y = rand( h / 2 - h / 4, h ); this.active = 0; }; Pillar.prototype.step = function() { if( this.active ) { if( this.radius <= 1 ) { this.reset(); } else { this.renderRadius = this.radius; } } else { if( this.renderRadius < this.radius ) { this.renderRadius += 0.5; } else { this.active = 1; } } }; Pillar.prototype.draw = function() { ctx.beginPath(); ctx.arc( this.x, this.y, this.renderRadius, 0, TWO_PI, false ); ctx.fill(); }; /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Init =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ function init() { ctx.lineWidth = lineWidth; ctx.lineCap = lineCap; var i = pillarCount; while( i-- ){ pillars.push( new Pillar() ); } document.querySelector('.scene').appendChild( c ); loop(); } /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Step =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ function step() { hue += hueChange; if( particles.length < particleCount ) { particles.push( new Particle() ); } var i = particles.length; while( i-- ) { particles[ i ].step(); } i = pillarCount; while( i-- ) { pillars[ i ].step(); } } /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Draw =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ function draw() { ctx.fillStyle = 'hsla(0, 0%, 0%, 0.3)'; ctx.fillRect( 0, 0, w, h ); ctx.globalCompositeOperation = 'lighter'; var i = particles.length; while( i-- ) { particles[ i ].draw(); } ctx.globalCompositeOperation = 'source-over'; i = pillarCount; ctx.fillStyle = 'rgba(20, 20, 20, 0.3)'; while( i-- ) { pillars[ i ].draw(); } } /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Loop =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ function loop() { requestAnimationFrame( loop ); step(); draw(); } /*/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/ Blast Off =/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=*/ init();
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