/* spoopy doopy loopy troopy
* gamblers beware
* copyright skooklar
*/
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.Timer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.imageio.*;
import java.awt.image.*;
import java.io.*;
public class diceCraps extends JPanel implements Runnable, MouseListener
{
boolean ingame = false;
private Dimension d;
int BOARD_WIDTH=500;
int BOARD_HEIGHT=500;
int die1;
int die2;
int x = 0;
int imageX = 0;
int imageY = 0;
int imageX2 = 0;
int imageY2 = 0;
int spacer2 = 64;
int spacer = 64;
int realSum;
int pointValue;
boolean dec = false;
BufferedImage img;
BufferedImage img2;
String message = "Click Board to Start";
private Thread animator;
public diceCraps()
{
addKeyListener(new TAdapter());
addMouseListener(this);
setFocusable(true);
d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT);
setBackground(Color.black);
try {
img = ImageIO.read(this.getClass().getResource("dice.png"));
img2 = ImageIO.read(this.getClass().getResource("dice.png"));
} catch (IOException e) {
System.out.println("Image could not be read");
// System.exit(1);
}
if (animator == null || !ingame) {
animator = new Thread(this);
animator.start();
}
setDoubleBuffered(true);
}
public void paint(Graphics g)
{
super.paint(g);
g.setColor(Color.white);
g.fillRect(0, 0, d.width, d.height);
Font small = new Font("Helvetica", Font.BOLD, 14);
FontMetrics metr = this.getFontMetrics(small);
g.setColor(Color.black);
g.setFont(small);
g.drawString(message, 10, d.height-60);
if (ingame == true){
g.drawImage(img,100,200, 164,264,imageX,imageY,imageX + spacer,imageY + spacer,null);
g.drawImage(img2,300,200, 364,264,imageX2,imageY2,imageX2 + spacer2,imageY2 + spacer2,null);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
private class TAdapter extends KeyAdapter {
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
}
public void keyPressed(KeyEvent e) {
//System.out.println( e.getKeyCode());
// message = "Key Pressed: " + e.getKeyCode();
int key = e.getKeyCode();
if(key==39){
}
}
}
public void mousePressed(MouseEvent e) {
int x = e.getX();
int y = e.getY();
openRoll();
openRollLogic();
if (dec == true){
inGameLogic();
}
}
public void openRoll(){
die1 = makeRandomNumbers(1, 6);
die2 = makeRandomNumbers(1, 6);
placeDiceOnScreen();
MakeDie2();
}
public int makeRandomNumbers(int min, int max){
int rand = (int) (Math.random() * (max)) + min;
return rand;
}
public void openRollLogic(){
realSum = die1 + die2;
if (realSum == 7 || (realSum == 11)){
message = "you win, turn 1, your roll was: " + realSum ;
}
else if (realSum == 2 || realSum == 3 || realSum == 12){
message = "you lose, turn 1, your roll was: " + realSum;
}
else {
pointValue = realSum;
dec = true;
}
}
public void inGameLogic(){
openRoll();
realSum = die1 + die2;
if (pointValue == realSum){
message = "You Win, Your pointValue is: " + pointValue;
dec = false;
}
else if (realSum == 7){
message = "You Lose, Your pointValue is: " + pointValue;
dec = false;
}
else {
message = "pointValue didn't match, click to roll again";
}
}
public void placeDiceOnScreen(){
imageX = 0;
if(die1>3){
imageY = spacer;
}else{
imageY = 0;
}
if(die1<4){
imageX = (spacer * die1) - spacer;
}else{
imageX = ((spacer * die1) - spacer) - 192;
}
}
public void MakeDie2(){
imageX2 = 0;
if(die2>3){
imageY2 = spacer2;
}else{
imageY2 = 0;
}
if(die2<4){
imageX2 = (spacer2 * die2) - spacer2;
}else{
imageX2 = ((spacer2 * die2) - spacer2) - 192;
}
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
int animationDelay = 20;
long time =
System.currentTimeMillis();
while (true) {//infinite loop
repaint();
try {
time += animationDelay;
Thread.sleep(Math.max(0,time -
System.currentTimeMillis()));
}catch (InterruptedException e) {
System.out.println(e);
}
}
}
}
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