Override Use Syntax

using UnityEngine; using AC; [RequireComponent (typeof (Hotspot))] [AddComponentMenu("Adventure Creator/Hotspots/Override Item Prefix")] public class OverrideItemPrefix : MonoBehaviour { private Hotspot _hotspot; private int interactionIndex = -1; private void Awake() { _hotspot = GetComponent<Hotspot>(); } private void OnEnable() { EventManager.OnHotspotSelect += OnHotspotSelect; } private void OnDisable() { EventManager.OnHotspotSelect -= OnHotspotSelect; } private void OnHotspotSelect(Hotspot hotspot) { int itemIndex = 0; InvItem item = KickStarter.runtimeInventory.GetItem(_hotspot.invButtons[itemIndex].invID); if (item != null) { if (_hotspot.invButtons[itemIndex].syntax != "") { KickStarter.cursorManager.hotspotPrefix2.label = _hotspot.invButtons[itemIndex].syntax; } else { KickStarter.cursorManager.hotspotPrefix2.label = "on"; } } } }

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