CSS filter generator to convert from black to target hex color

HTML
<table> <tr valign="top"> <td width="50%"> <fieldset> <p> <label>Target color</label> <input class="target" type="text" placeholder="target hex" value="#00a4d6"/> </p> <button class="execute">Compute Filters</button> </fieldset> <p>Real pixel, color applied through CSS <code>background-color</code>:</p> <div class="pixel realPixel"></div> <p>Filtered pixel, color applied through CSS <code>filter</code>:</p> <div class="pixel filterPixel"></div> <p class="filterDetail"></p> <p class="lossDetail"></p> </td> </tr> </table>
CSS
.pixel { display: inline-block; background-color: #6B5896; width: 50px; height: 50px; } .filterDetail { font-family: "Consolas", "Menlo", "Ubuntu Mono", monospace; }
JAVASCRIPT
'use strict'; class Color { constructor(r, g, b) { this.set(r, g, b); } toString() { return `rgb(${Math.round(this.r)}, ${Math.round(this.g)}, ${Math.round(this.b)})`; } set(r, g, b) { this.r = this.clamp(r); this.g = this.clamp(g); this.b = this.clamp(b); } hueRotate(angle = 0) { angle = angle / 180 * Math.PI; const sin = Math.sin(angle); const cos = Math.cos(angle); this.multiply([ 0.213 + cos * 0.787 - sin * 0.213, 0.715 - cos * 0.715 - sin * 0.715, 0.072 - cos * 0.072 + sin * 0.928, 0.213 - cos * 0.213 + sin * 0.143, 0.715 + cos * 0.285 + sin * 0.140, 0.072 - cos * 0.072 - sin * 0.283, 0.213 - cos * 0.213 - sin * 0.787, 0.715 - cos * 0.715 + sin * 0.715, 0.072 + cos * 0.928 + sin * 0.072, ]); } grayscale(value = 1) { this.multiply([ 0.2126 + 0.7874 * (1 - value), 0.7152 - 0.7152 * (1 - value), 0.0722 - 0.0722 * (1 - value), 0.2126 - 0.2126 * (1 - value), 0.7152 + 0.2848 * (1 - value), 0.0722 - 0.0722 * (1 - value), 0.2126 - 0.2126 * (1 - value), 0.7152 - 0.7152 * (1 - value), 0.0722 + 0.9278 * (1 - value), ]); } sepia(value = 1) { this.multiply([ 0.393 + 0.607 * (1 - value), 0.769 - 0.769 * (1 - value), 0.189 - 0.189 * (1 - value), 0.349 - 0.349 * (1 - value), 0.686 + 0.314 * (1 - value), 0.168 - 0.168 * (1 - value), 0.272 - 0.272 * (1 - value), 0.534 - 0.534 * (1 - value), 0.131 + 0.869 * (1 - value), ]); } saturate(value = 1) { this.multiply([ 0.213 + 0.787 * value, 0.715 - 0.715 * value, 0.072 - 0.072 * value, 0.213 - 0.213 * value, 0.715 + 0.285 * value, 0.072 - 0.072 * value, 0.213 - 0.213 * value, 0.715 - 0.715 * value, 0.072 + 0.928 * value, ]); } multiply(matrix) { const newR = this.clamp(this.r * matrix[0] + this.g * matrix[1] + this.b * matrix[2]); const newG = this.clamp(this.r * matrix[3] + this.g * matrix[4] + this.b * matrix[5]); const newB = this.clamp(this.r * matrix[6] + this.g * matrix[7] + this.b * matrix[8]); this.r = newR; this.g = newG; this.b = newB; } brightness(value = 1) { this.linear(value); } contrast(value = 1) { this.linear(value, -(0.5 * value) + 0.5); } linear(slope = 1, intercept = 0) { this.r = this.clamp(this.r * slope + intercept * 255); this.g = this.clamp(this.g * slope + intercept * 255); this.b = this.clamp(this.b * slope + intercept * 255); } invert(value = 1) { this.r = this.clamp((value + this.r / 255 * (1 - 2 * value)) * 255); this.g = this.clamp((value + this.g / 255 * (1 - 2 * value)) * 255); this.b = this.clamp((value + this.b / 255 * (1 - 2 * value)) * 255); } hsl() { // Code taken from https://stackoverflow.com/a/9493060/2688027, licensed under CC BY-SA. const r = this.r / 255; const g = this.g / 255; const b = this.b / 255; const max = Math.max(r, g, b); const min = Math.min(r, g, b); let h, s, l = (max + min) / 2; if (max === min) { h = s = 0; } else { const d = max - min; s = l > 0.5 ? d / (2 - max - min) : d / (max + min); switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; } h /= 6; } return { h: h * 100, s: s * 100, l: l * 100, }; } clamp(value) { if (value > 255) { value = 255; } else if (value < 0) { value = 0; } return value; } } class Solver { constructor(target, baseColor) { this.target = target; this.targetHSL = target.hsl(); this.reusedColor = new Color(0, 0, 0); } solve() { const result = this.solveNarrow(this.solveWide()); return { values: result.values, loss: result.loss, filter: this.css(result.values), }; } solveWide() { const A = 5; const c = 15; const a = [60, 180, 18000, 600, 1.2, 1.2]; let best = { loss: Infinity }; for (let i = 0; best.loss > 25 && i < 3; i++) { const initial = [50, 20, 3750, 50, 100, 100]; const result = this.spsa(A, a, c, initial, 1000); if (result.loss < best.loss) { best = result; } } return best; } solveNarrow(wide) { const A = wide.loss; const c = 2; const A1 = A + 1; const a = [0.25 * A1, 0.25 * A1, A1, 0.25 * A1, 0.2 * A1, 0.2 * A1]; return this.spsa(A, a, c, wide.values, 500); } spsa(A, a, c, values, iters) { const alpha = 1; const gamma = 0.16666666666666666; let best = null; let bestLoss = Infinity; const deltas = new Array(6); const highArgs = new Array(6); const lowArgs = new Array(6); for (let k = 0; k < iters; k++) { const ck = c / Math.pow(k + 1, gamma); for (let i = 0; i < 6; i++) { deltas[i] = Math.random() > 0.5 ? 1 : -1; highArgs[i] = values[i] + ck * deltas[i]; lowArgs[i] = values[i] - ck * deltas[i]; } const lossDiff = this.loss(highArgs) - this.loss(lowArgs); for (let i = 0; i < 6; i++) { const g = lossDiff / (2 * ck) * deltas[i]; const ak = a[i] / Math.pow(A + k + 1, alpha); values[i] = fix(values[i] - ak * g, i); } const loss = this.loss(values); if (loss < bestLoss) { best = values.slice(0); bestLoss = loss; } } return { values: best, loss: bestLoss }; function fix(value, idx) { let max = 100; if (idx === 2 /* saturate */) { max = 7500; } else if (idx === 4 /* brightness */ || idx === 5 /* contrast */) { max = 200; } if (idx === 3 /* hue-rotate */) { if (value > max) { value %= max; } else if (value < 0) { value = max + value % max; } } else if (value < 0) { value = 0; } else if (value > max) { value = max; } return value; } } loss(filters) { // Argument is array of percentages. const color = this.reusedColor; color.set(0, 0, 0); color.invert(filters[0] / 100); color.sepia(filters[1] / 100); color.saturate(filters[2] / 100); color.hueRotate(filters[3] * 3.6); color.brightness(filters[4] / 100); color.contrast(filters[5] / 100); const colorHSL = color.hsl(); return ( Math.abs(color.r - this.target.r) + Math.abs(color.g - this.target.g) + Math.abs(color.b - this.target.b) + Math.abs(colorHSL.h - this.targetHSL.h) + Math.abs(colorHSL.s - this.targetHSL.s) + Math.abs(colorHSL.l - this.targetHSL.l) ); } css(filters) { function fmt(idx, multiplier = 1) { return Math.round(filters[idx] * multiplier); } return `filter: invert(${fmt(0)}%) sepia(${fmt(1)}%) saturate(${fmt(2)}%) hue-rotate(${fmt(3, 3.6)}deg) brightness(${fmt(4)}%) contrast(${fmt(5)}%);`; } } function hexToRgb(hex) { // Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF") const shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i; hex = hex.replace(shorthandRegex, (m, r, g, b) => { return r + r + g + g + b + b; }); const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); return result ? [ parseInt(result[1], 16), parseInt(result[2], 16), parseInt(result[3], 16), ] : null; } $(document).ready(() => { $('button.execute').click(() => { const rgb = hexToRgb($('input.target').val()); if (rgb.length !== 3) { alert('Invalid format!'); return; } const color = new Color(rgb[0], rgb[1], rgb[2]); const solver = new Solver(color); const result = solver.solve(); let lossMsg; if (result.loss < 1) { lossMsg = 'This is a perfect result.'; } else if (result.loss < 5) { lossMsg = 'The is close enough.'; } else if (result.loss < 15) { lossMsg = 'The color is somewhat off. Consider running it again.'; } else { lossMsg = 'The color is extremely off. Run it again!'; } $('.realPixel').css('background-color', color.toString()); $('.filterPixel').attr('style', result.filter); $('.filterDetail').text(result.filter); $('.lossDetail').html(`Loss: ${result.loss.toFixed(1)}. <b>${lossMsg}</b>`); }); });
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