birds

HTML
<div class =container> </div>
CSS
body { margin: 0px; overflow: hidden; }
JAVASCRIPT
var Boid = function() { var vector = new THREE.Vector3(), _acceleration, _width = 900, _height = 900, _depth = 1600, _goal, _neighborhoodRadius = 800, _maxSpeed = 1, _maxSteerForce = 0.1, _avoidWalls = false; this.position = new THREE.Vector3(); this.velocity = new THREE.Vector3(); _acceleration = new THREE.Vector3(); this.setGoal = function ( target ) { _goal = target; } this.setAvoidWalls = function ( value ) { _avoidWalls = value; } this.setWorldSize = function ( width, height, depth ) { _width = width; _height = height; _depth = depth; } this.run = function ( boids ) { if ( _avoidWalls ) { vector.set( - _width, this.position.y, this.position.z ); vector = this.avoid( vector ); vector.multiplyScalar( 19 ); _acceleration.add( vector ); vector.set( _width, this.position.y, this.position.z ); vector = this.avoid( vector ); vector.multiplyScalar( 19 ); _acceleration.add( vector ); vector.set( this.position.x, - _height, this.position.z ); vector = this.avoid( vector ); vector.multiplyScalar( 19 ); _acceleration.add( vector ); vector.set( this.position.x, _height, this.position.z ); vector = this.avoid( vector ); vector.multiplyScalar( 19 ); _acceleration.add( vector ); vector.set( this.position.x, this.position.y, - _depth ); vector = this.avoid( vector ); vector.multiplyScalar( 15 ); _acceleration.add( vector ); vector.set( this.position.x, this.position.y, _depth ); vector = this.avoid( vector ); vector.multiplyScalar( 5 ); _acceleration.add( vector ); }/* else { this.checkBounds(); } */ if ( Math.random() > 0.5 ) { this.flock( boids ); } this.move(); } this.flock = function ( boids ) { if ( _goal ) { _acceleration.add( this.reach( _goal, 0.9 ) ); } _acceleration.add( this.alignment( boids ) ); _acceleration.add( this.cohesion( boids ) ); _acceleration.add( this.separation( boids ) ); } this.move = function () { this.velocity.add( _acceleration ); var l = this.velocity.length(); if ( l > _maxSpeed ) { this.velocity.divideScalar( l / _maxSpeed ); } this.position.add( this.velocity ); _acceleration.set( 0, 0, 0 ); } this.checkBounds = function () { if ( this.position.x > _width ) this.position.x = - _width; if ( this.position.x < - _width ) this.position.x = _width; if ( this.position.y > _height ) this.position.y = - _height; if ( this.position.y < - _height ) this.position.y = _height; if ( this.position.z > _depth ) this.position.z = - _depth; if ( this.position.z < - _depth ) this.position.z = _depth; } // this.avoid = function ( target ) { var steer = new THREE.Vector3(); steer.copy( this.position ); steer.sub( target ); steer.multiplyScalar( 1 / this.position.distanceToSquared( target ) ); return steer; } this.repulse = function ( target ) { var distance = this.position.distanceTo( target ); if ( distance < 200 ) { var steer = new THREE.Vector3(); steer.subVectors( this.position, target ); steer.multiplyScalar( 0.9 / distance ); _acceleration.add( steer ); } } this.reach = function ( target, amount ) { var steer = new THREE.Vector3(); steer.subVectors( target, this.position ); steer.multiplyScalar( amount ); return steer; } this.alignment = function ( boids ) { var boid, velSum = new THREE.Vector3(), count = 0; for ( var i = 0, il = boids.length; i < il; i++ ) { if ( Math.random() > 0.5 ) continue; boid = boids[ i ]; distance = boid.position.distanceTo( this.position ); if ( distance > 0 && distance <= _neighborhoodRadius ) { velSum.add( boid.velocity ); count++; } } if ( count > 0 ) { velSum.divideScalar( count ); var l = velSum.length(); if ( l > _maxSteerForce ) { velSum.divideScalar( l / _maxSteerForce ); } } return velSum; } this.cohesion = function ( boids ) { var boid, distance, posSum = new THREE.Vector3(), steer = new THREE.Vector3(), count = 0; for ( var i = 0, il = boids.length; i < il; i ++ ) { if ( Math.random() > 0.5 ) continue; boid = boids[ i ]; distance = boid.position.distanceTo( this.position ); if ( distance > 0 && distance <= _neighborhoodRadius ) { posSum.add( boid.position ); count++; } } if ( count > 0 ) { posSum.divideScalar( count ); } steer.subVectors( posSum, this.position ); var l = steer.length(); if ( l > _maxSteerForce ) { steer.divideScalar( l / _maxSteerForce ); } return steer; } this.separation = function ( boids ) { var boid, distance, posSum = new THREE.Vector3(), repulse = new THREE.Vector3(); for ( var i = 0, il = boids.length; i < il; i ++ ) { if ( Math.random() > 0.2 ) continue; boid = boids[ i ]; distance = boid.position.distanceTo( this.position ); if ( distance > 0 && distance <= _neighborhoodRadius ) { repulse.subVectors( this.position, boid.position ); repulse.normalize(); repulse.divideScalar( distance ); posSum.add( repulse ); } } return posSum; } } var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight, SCREEN_WIDTH_HALF = SCREEN_WIDTH / 5, SCREEN_HEIGHT_HALF = SCREEN_HEIGHT / 5; var camera, scene, renderer, birds, bird; var boid, boids; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 450; scene = new THREE.Scene(); birds = []; boids = []; for ( var i = 0; i < 190; i ++ ) { boid = boids[ i ] = new Boid(); boid.position.x = Math.random() * 400 - 200; boid.position.y = Math.random() * 400 - 200; boid.position.z = Math.random() * 400 - 200; boid.velocity.x = Math.random() * 2 - 1; boid.velocity.y = Math.random() * 2 - 1; boid.velocity.z = Math.random() * 2 - 1; boid.setAvoidWalls( true ); boid.setWorldSize( 500, 500, 400 ); bird = birds[ i ] = new THREE.Mesh( new Bird(), new THREE.MeshBasicMaterial( { color:Math.random() * 0x388E3C, side: THREE.DoubleSide } ) ); bird.phase = Math.floor( Math.random() * 62.83 ); scene.add( bird ); } renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0xfe8c00 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.body.appendChild( renderer.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove( event ) { var vector = new THREE.Vector3( event.clientX - SCREEN_WIDTH_HALF, - event.clientY + SCREEN_HEIGHT_HALF, 0 ); for ( var i = 0, il = boids.length; i < il; i++ ) { boid = boids[ i ]; vector.z = boid.position.z; boid.repulse( vector ); } } // function animate() { requestAnimationFrame( animate ); render(); } function render() { for ( var i = 0, il = birds.length; i < il; i++ ) { boid = boids[ i ]; boid.run( boids ); bird = birds[ i ]; bird.position.copy( boids[ i ].position ); color = bird.material.color; color.r = color.g = color.b = ( 500 - bird.position.z ) / 1000; bird.rotation.y = Math.atan2( - boid.velocity.z, boid.velocity.x ); bird.rotation.z = Math.asin( boid.velocity.y / boid.velocity.length() ); bird.phase = ( bird.phase + ( Math.max( 0, bird.rotation.z ) + 0.1 ) ) % 62.73; bird.geometry.vertices[ 5 ].y = bird.geometry.vertices[ 4 ].y = Math.sin( bird.phase ) * 5; } renderer.render( scene, camera ); }
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