[Blender] Point Cache Set - SoftBody

import bpy scene = bpy.context.scene obj = bpy.data.groups["OBJ_GROUP"].objects["Mesh_with_modifier"] obj.modifiers["Softbody"].point_cache.frame_start = scene.frame_start obj.modifiers["Softbody"].point_cache.frame_end = scene.frame_end
Set the point start and end to bake softbody linked object

To bake the object, select Group object, pin in Object setting, select the mesh with modifier from list, go to physics settings, and press bake

Be the first to comment

You can use [html][/html], [css][/css], [php][/php] and more to embed the code. Urls are automatically hyperlinked. Line breaks and paragraphs are automatically generated.