ButtonMouseOverCanvas

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ButtonMouseOverCanvas : ButtonMouseOver { [SerializeField] private Canvas targetCanvas; private void Start() { targetCanvas.enabled = false; } public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); targetCanvas.enabled = base.toggle; } }

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