using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuyFood : MonoBehaviour {
public int myMoney ;
public int food ;
public int drink ;
public int fruit;
int numberfood =0;
int numberdrink =0;
int numberfruit =0;
bool gameOver = false;
void Start ()
{
}
void Update ()
{
if(gameOver == true)
{
}
else
{
if(Buyfood ())
{
myMoney = myMoney - food;
print("BUY FOOD for "+food+" Bath" );
print("remaining money "+myMoney);
numberfood = numberfood+1;
if(BuyDrink ())
{
myMoney = myMoney - drink;
print("BUY DRINK for "+drink+" Bath" );
print("remaining money "+myMoney);
numberdrink = numberdrink+1;
if(BuyFruit ())
{
myMoney = myMoney - fruit;
print("BUY FRUIT for "+fruit+" Bath" );
print("remaining money "+myMoney);
numberfruit = numberfruit+1;
}
}
}
if(BuyDrink ())
{
myMoney = myMoney - drink;
print("BUY DRINK for "+drink+" Bath" );
print("remaining money "+myMoney);
numberdrink = numberdrink+1;
if(BuyFruit ())
{
myMoney = myMoney - fruit;
print("BUY FRUIT for "+fruit+" Bath" );
print("remaining money "+myMoney);
numberfruit = numberfruit+1;
}
}
if(BuyFruit ())
{
myMoney = myMoney - fruit;
print("BUY FRUIT for "+fruit+" Bath" );
print("remaining money "+myMoney);
numberfruit = numberfruit+1;
}
if(myMoney<=fruit)
{
gameOver = true;
print("We dont have money anymore" );
print("remaining money "+myMoney);
print("AND we have buy FOOD "+numberfood+" Time And Drink "+numberdrink+" Time and Fruit "+numberfruit+" Time");
}
}
}
bool Buyfood ()
{
return myMoney >= food ;
}
bool BuyDrink()
{
return myMoney >= drink ;
}
bool BuyFruit()
{
return myMoney >= fruit;
}
}
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