import javax.swing.JFrame;
public class Starter extends JFrame {
public Starter()
{
add(new Pong());
setTitle("Board");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(500,500);
setLocationRelativeTo(null);
setVisible(true);
setResizable(false);
}
public static void main(String[] args) {
new Starter();
}
}
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.Timer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.imageio.*;
import java.awt.image.*;
import java.io.*;
import java.lang.Math;
public class Pong extends JPanel implements Runnable, MouseListener {
int die1 = 0;
int die2 = 0;
boolean ingame = false;
private Dimension d;
int BOARD_WIDTH=500;
int BOARD_HEIGHT=500;
int x = 0;
BufferedImage img;
String message = "Click Board to Start";
int point = 0;
String message2 = "points: " + point;
private Thread animator;
public Pong() {
addKeyListener(new TAdapter());
addMouseListener(this);
setFocusable(true);
d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT);
setBackground(Color.black);
try {
img = ImageIO.read(this.getClass().getResource("dice.png"));
} catch (IOException e) {
System.out.println("Image could not be read");
// System.exit(1);
}
if (animator == null || !ingame) {
animator = new Thread(this);
animator.start();
}
setDoubleBuffered(true);
}
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.white);
g.fillRect(0, 0, d.width, d.height);
/*
g.setColor(Color.red);
g.fillRect(0, 0, 50, 50);
g.fillOval(x,20,20,20);
*/
Font small = new Font("Helvetica", Font.BOLD, 25);
FontMetrics metr = this.getFontMetrics(small);
g.setColor(Color.black);
g.setFont(small);
g.drawString(message, 10, 384);
g.drawString(message2, 10, 284);
if (ingame) {
diceLogic(g);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
private class TAdapter extends KeyAdapter {
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
}
public void keyPressed(KeyEvent e) {
//System.out.println( e.getKeyCode());
// message = "Key Pressed: " + e.getKeyCode();
int key = e.getKeyCode();
if(key==39){
}
}
}
int i;
public void mousePressed(MouseEvent e) {
int x = e.getX();
int y = e.getY();
ingame = true;
openRoll();
openRollLogic(die1,die2);
/*
inGameLogic();
cashValue();
*/
}
public void openRoll() {
die1 = makeRandomNumbers(1,6);
die2 = makeRandomNumbers(1,6);
message = "die1: " + die1 + " die2: " + die2;
}
public int makeRandomNumbers(int min, int max) {
int rand = (int)(Math.random()*(max))+min;
return rand;
}
public void openRollLogic(int die1, int die2){
int total = die1 + die2;
if(total == 7 || total == 11){
message = "You win ;D";
}
else{
if(total == 2 || total == 3 || total == 12){
message = "You suck :p";
point=0;
message2 = "points: " + point;
}
else{
point++;
message2 = "points: " + point;
}
}
}
public void diceLogic(Graphics g){
if(die1==1){
g.drawImage(img,0,0,128,128 ,0,0,64,64,null);
}
if(die1==2){
g.drawImage(img,0,0,128,128 ,64,0,128,64,null);
}
if(die1==3){
g.drawImage(img,0,0,128,128 ,128,0,192,64,null);
}
if(die1==4){
g.drawImage(img,0,0,128,128 ,0,64,64,128,null);
}
if(die1==5){
g.drawImage(img,0,0,128,128 ,64,64,128,128,null);
}
if(die1==6){
g.drawImage(img,0,0,128,128 ,128,64,192,128,null);
}
if(die2==1){
g.drawImage(img,192,0,320,128 ,0,0,64,64,null);
}
if(die2==2){
g.drawImage(img,192,0,320,128 ,64,0,128,64,null);
}
if(die2==3){
g.drawImage(img,192,0,320,128 ,128,0,192,64,null);
}
if(die2==4){
g.drawImage(img,192,0,320,128 ,0,64,64,128,null);
}
if(die2==5){
g.drawImage(img,192,0,320,128 ,64,64,128,128,null);
}
if(die2==6){
g.drawImage(img,192,0,320,128 ,128,64,192,128,null);
}
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
int animationDelay = 20;
long time =
System.currentTimeMillis();
while (true) {//infinite loop
// spriteManager.update();
repaint();
try {
time += animationDelay;
Thread.sleep(Math.max(0,time -
System.currentTimeMillis()));
}catch (InterruptedException e) {
System.out.println(e);
}//end catch
}//end while loop
}//end of run
}//end of class
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