Craps

import java.awt.event.MouseListener; import java.awt.event.MouseEvent; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.Timer; import java.util.ArrayList; import java.util.Iterator; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JPanel; import javax.imageio.*; import java.awt.image.*; import java.io.*; import java.util.*; public class Craps extends JPanel implements Runnable, MouseListener { boolean ingame = false; private Dimension d; int BOARD_WIDTH=500; int BOARD_HEIGHT=500; int die1; int die2; int money = 100; int bet = 10; int x = 0; boolean firstRoll = true; boolean continued = false; int lastValue = 0; BufferedImage img; String message = "Click Board to Start"; String statusMessage = ""; private Thread animator; public Craps() { addKeyListener(new TAdapter()); addMouseListener(this); setFocusable(true); d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT); setBackground(Color.black); try { img = ImageIO.read(this.getClass().getResource("dice.png")); } catch (IOException e) { System.out.println("Image could not be read"); // System.exit(1); } if (animator == null || !ingame) { animator = new Thread(this); animator.start(); } setDoubleBuffered(true); } public void paint(Graphics g) { super.paint(g); g.setColor(Color.white); g.fillRect(0, 0, d.width, d.height); Font small = new Font("Helvetica", Font.BOLD, 14); FontMetrics metr = this.getFontMetrics(small); g.setColor(Color.black); g.setFont(small); g.drawString(message, 10, d.height-60); g.drawString(statusMessage, 10, d.height - 40); if (ingame) { g.drawString("Money: " + money, 10, 20); g.drawString("Bet: " + bet, 10, 40); g.drawString("Point: " + lastValue, 10,60); x = x + 5; if (die1 <= 3) { g.drawImage(img,100,200, 200, 300, ((64*die1) - 64),0,(64*die1),64,null); } else { g.drawImage(img,100,200, 200, 300, ((64*(die1-3)) - 64),64,(64*(die1-3)),128,null); } if (die2 <= 3) { g.drawImage(img,225,200, 325, 300, ((64*die2) - 64),0,(64*die2),64,null); } else { g.drawImage(img,225,200, 325, 300, ((64*(die2-3)) - 64),64,(64*(die2-3)),128,null); } //g.drawImage(img,100,200, 264,264, 0,0,64,64,null); //drawImage(Image img,int dstx1, int dsty1, int dstx 2, int dsty2, //int srcx1, int srcy1, int srcx2, int srcy2,ImageObserver observer); } Toolkit.getDefaultToolkit().sync(); g.dispose(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); } public void keyPressed(KeyEvent e) { //System.out.println( e.getKeyCode()); // message = "Key Pressed: " + e.getKeyCode(); int key = e.getKeyCode(); if(key==39){ } } } public void mousePressed(MouseEvent e) { if (money > 0) { //firstRoll || continued) { int x = e.getX(); int y = e.getY(); ingame = true; openRoll(); message = "die1: " + die1 + " die2: " + die2; openRollLogic(); } /* inGameLogic(); cashValue(); */ } public void openRollLogic(){ int dice = die1 + die2; if (firstRoll) { if (dice == 7 || dice == 11){ System.out.println("You win!"); statusMessage = "You win!"; //continued = false; } else if (dice == 2 || dice == 3 || dice == 12){ System.out.println("You lose!"); statusMessage = "You lose!"; //continued = false; } else { continued = true; lastValue = dice; } firstRoll = false; } else { if (dice == lastValue) { System.out.println("You win! Got same value."); statusMessage = "You win! Got same value."; //continued = false; } else if (dice == 7) { System.out.println("You lose!"); statusMessage = "You lose!"; //continued = false; } else statusMessage = ""; } } public void openRoll(){ die1 = makeRandomNumber(1,6); die2 = makeRandomNumber(1,6); } public int makeRandomNumber(int min,int max){ int rand = (int)(Math.random() * (max))+min; return rand; } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mouseClicked(MouseEvent e) { } public void run() { long beforeTime, timeDiff, sleep; beforeTime = System.currentTimeMillis(); int animationDelay = 20; long time = System.currentTimeMillis(); while (true) {//infinite loop // spriteManager.update(); repaint(); try { time += animationDelay; Thread.sleep(Math.max(0,time - System.currentTimeMillis())); }catch (InterruptedException e) { System.out.println(e); }//end catch }//end while loop } }

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