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# | Config Revision 16 |#
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FoodieChest:
type: SUPPLYCRATE
buy:
enabled: false
cost: 0
message:
onOpen: '%prefix%You have opened a &c[&6Foodie &eChest&c] &f#124'
broadcast: ''
item:
name: '&c[&6Foodie &eChest&c] &f#124'
lore:
- '&7Mmmm, something smells good.'
- '&8Place the chest down to obtain great rewards!'
effect:
onOpenEffects: 'happyVillager, BAT_TAKEOFF, WOOD_CLICK'
dormantEffects: 'DISABLED FOR NON-KEY CRATES'
reward:
minimumRewards: 7
maximumRewards: 12
rewards:
- 'cmd:(/heal %player%), chance:(100), noduplicate:()'
- 'item:(cake 1 &dLegendary_Cake), chance:(1), noduplicate:()'
- 'item:(golden_apple 1), chance:(1), noduplicate:()'
- 'item:(cookie 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_BEEF 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_CHICKEN 1), chance:(1.5), noduplicate:()'
- 'item:(RAW_FISH:1 1), chance:(3)'
- 'item:(RAW_FISH:2 1), chance:(3)'
- 'item:(RAW_FISH:3 1), chance:(3)'
- 'item:(rotten_flesh 1), chance:(3)'
FoodiePack:
type: MYSTERYCRATE
buy:
enabled: false
cost: 0
message:
onOpen: '%prefix%You have opened a &c[&6Foodie &ePack&c] &f#125'
broadcast: ''
item:
item: POTION:1
enchantment: '300:1'
name: '&c[&6Foodie &ePack&c] &f#125'
lore:
- '&7Mmmm, something smells good.'
- '&8Right click to recieve a pack of food!'
effect:
onOpenEffects: 'happyVillager, DRINK'
dormantEffects: ''
reward:
minimumRewards: 3
maximumRewards: 3
rewards:
- 'cmd:(/heal %player%), chance:(100), noduplicate:()'
- 'item:(cake 1 &dLegendary_Cake), chance:(1), noduplicate:()'
- 'item:(golden_apple 1), chance:(1), noduplicate:()'
- 'item:(cookie 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_BEEF 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_CHICKEN 1), chance:(1.5), noduplicate:()'
- 'item:(RAW_FISH:1 1), chance:(3)'
- 'item:(RAW_FISH:2 1), chance:(3)'
- 'item:(RAW_FISH:3 1), chance:(3)'
- 'item:(rotten_flesh 1), chance:(3)'
FoodieGui:
type: MENUCRATE
buy:
enabled: false
cost: 0
message:
onOpen: '%prefix%You have opened a &c[&6Foodie &ePack&c] &f#130'
broadcast: ''
item:
item: POTION:1
enchantment: '300:1'
name: '&c[&6Foodie &ePack&c] &f#130'
lore:
- '&7Mmmm, something smells good.'
key:
enabled: false
effect:
onOpenEffects: 'happyVillager, DRINK'
dormantEffects: ''
reward:
minimumRewards: 3
maximumRewards: 3
rewards:
- 'cmd:(/heal %player%), chance:(100), noduplicate:()'
- 'item:(cake 1 &dLegendary_Cake), chance:(1), noduplicate:()'
- 'item:(golden_apple 1), chance:(1), noduplicate:()'
- 'item:(cookie 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_BEEF 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_CHICKEN 1), chance:(1.5), noduplicate:()'
- 'item:(RAW_FISH:1 1), chance:(3)'
- 'item:(RAW_FISH:2 1), chance:(3)'
- 'item:(RAW_FISH:3 1), chance:(3)'
- 'item:(rotten_flesh 1), chance:(3)'
FoodieKey:
type: KEYCRATE
displayName: '&c[&6Foodie Crate] &f#127'
holographic:
- '&c[&6Foodie Crate] &f#127'
preview:
enabled: true
buy:
enabled: false
cost: 0
message:
onOpen: '%prefix%You have opened a &c[&6Foodie &eCrate&c] &f#127'
broadcast: ''
key:
item: 'Tripwire_Hook'
enchantment: '300:1'
name: '&c[&6Foodie &ePack&c] &f#127'
lore:
- '&8Right click a key chest to obtain rewards!'
effect:
onOpenEffects: 'happyVillager, BAT_TAKEOFF'
dormantEffects: ''
reward:
minimumRewards: 3
maximumRewards: 3
rewards:
- 'item:(cake 1 &dLegendary_Cake), chance:(1), noduplicate:()'
- 'item:(golden_apple 1), chance:(1), noduplicate:()'
- 'item:(cookie 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_BEEF 1), chance:(1.5), noduplicate:()'
- 'item:(COOKED_CHICKEN 1), chance:(1.5), noduplicate:()'
- 'item:(RAW_FISH:1 1), chance:(3)'
- 'item:(RAW_FISH:2 1), chance:(3)'
- 'item:(RAW_FISH:3 1), chance:(3)'
- 'item:(rotten_flesh 1), chance:(3)'
Comet:
type: CSGOKEYCRATE
displayName: '&eComet Chest'
holographic:
- '&eComet Chest'
preview:
enabled: false
buy:
enabled: false
cost: 0
message:
onOpen: '%prefix%You have opened a &eComet Chest'
broadcast: ''
key:
item: 'PAPER'
enchantment: '399'
name: '&eComet Chest Key'
lore:
- '&8Right click the &eComet Chest &8to obtain rewards!'
effect:
onOpenEffects: 'firework, DRINK'
dormantEffects: 'witchMagic'
dormantRoulette: 'WOOD_CLICK'
onRouletteEnd: 'BAT_TAKEOFF'
reward:
minimumRewards: 0
maximumRewards: 1
rewards:
- 'cmd:(/kit Comet %player%), chance:(100), display:(311 1 &aKit Comet! &f%chance%)'
- 'cmd:(/give %player% 49 64), chance:(100), display:(obsidian 64 &a64 Obsidian &f%chance%)'
- 'cmd:(/kit P4Set %player%), chance:(10), display:(310 1 &aProt 4 Set &f%chance%)'
- 'cmd:(/kit GreatSet %player%), chance:(5), display:(311 1 &aGreat Set &f%chance%)'
- 'cmd:(/kit GodSet %player%), chance:(1), display:(312 1 &aGod Set &f%chance%)'
- 'cmd:(/give %player% 322:1 1), chance:(15), display:(322:1 1 &aGod Apple &f%chance%)'
- 'cmd:(/give %player% 383:50 1), chance:(15), display:(383:50 1 &aCreeper Egg &f%chance%)'
- 'cmd:(/eco give %player% 1000), chance:(25), display:(paper 1 &a$1000 &f%chance%)'
Cash:
type: CSGOKEYCRATE
displayName: '&eCash Chest'
holographic:
- '&eCash Chest'
preview:
enabled: false
buy:
enabled: false
cost: 0
message:
onOpen: '%prefix%You have opened a &eCash Chest'
broadcast: ''
key:
item: 'PAPER'
enchantment: '300:1'
name: '&eCash Chest Key'
lore:
- '&8Right click the &eCash Chest &8to obtain rewards!'
effect:
onOpenEffects: 'firework, DRINK'
dormantEffects: 'happyVillager'
dormantRoulette: 'WOOD_CLICK'
onRouletteEnd: 'BAT_TAKEOFF'
reward:
minimumRewards: 0
maximumRewards: 1
rewards:
- 'cmd:(/eco give %player% 1000000), chance:(1), display:(paper 8 &a$1000000 &f%chance%)'
- 'cmd:(/eco give %player% 100000), chance:(10), display:(paper 7 &a$100000 &f%chance%)'
- 'cmd:(/eco give %player% 10000), chance:(25), display:(paper 6 &a$10000 &f%chance%)'
- 'cmd:(/eco give %player% 1000), chance:(50), display:(paper 5 &a$1000 &f%chance%)'
- 'cmd:(/eco give %player% 100), chance:(100), display:(paper 4 &a$100 &f%chance%)'
- 'cmd:(/eco give %player% 10), chance:(2), display:(paper 3 &a$10 &f%chance%)'
- 'cmd:(/eco give %player% 1), chance:(2), display:(paper 2 &a$1 &f%chance%)'
- 'cmd:(/eco give %player% .01), chance:(1), display:(paper 1 &a$.01 &f%chance%)'
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