DiceGame

import java.awt.event.MouseListener; import java.awt.event.MouseEvent; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.Timer; import java.util.ArrayList; import java.util.Iterator; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JPanel; import javax.imageio.*; import java.awt.image.*; import java.io.*; public class Pong extends JPanel implements Runnable, MouseListener { boolean ingame = false; private Dimension d; int BOARD_WIDTH=500; int BOARD_HEIGHT=500; int die1; int die2; int x = 0; int imageX = 0; int imageY = 0; int spacer = 64; int imageX2 = 0; int imageY2 = 0; int spacer2 = 64; int tot; int point; boolean dec = false; BufferedImage img; BufferedImage img2; String message = "Click Board to Start"; private Thread animator; public Pong() { addKeyListener(new TAdapter()); addMouseListener(this); setFocusable(true); d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT); setBackground(Color.black); try { img = ImageIO.read(this.getClass().getResource("dice.png")); img2 = ImageIO.read(this.getClass().getResource("dice.png")); } catch (IOException e) { System.out.println("Image could not be read"); // System.exit(1); } /* try { img = ImageIO.read(this.getClass().getResource("mount.jpg")); } catch (IOException e) { System.out.println("Image could not be read"); // System.exit(1); } */ if (animator == null || !ingame) { animator = new Thread(this); animator.start(); } setDoubleBuffered(true); } public void paint(Graphics g) { super.paint(g); g.setColor(Color.white); g.fillRect(0, 0, d.width, d.height); Font small = new Font("Helvetica", Font.BOLD, 14); FontMetrics metr = this.getFontMetrics(small); g.setColor(Color.black); g.setFont(small); g.drawString(message, 10, d.height-60); if (ingame == true){ g.drawImage(img,100,200, 164,264,imageX,imageY,imageX + spacer,imageY + spacer,null); g.drawImage(img2,300,200, 364,264,imageX2,imageY2,imageX2 + spacer2,imageY2 + spacer2,null); } // g.drawImage(img,0,0,200,200 ,null); //drawImage(Image img,int dstx1, int dsty1, int dstx2, int dsty2, //int srcx1, int srcy1, int srcx2, int srcy2,ImageObserver observer); Toolkit.getDefaultToolkit().sync(); g.dispose(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); } public void keyPressed(KeyEvent e) { //System.out.println( e.getKeyCode()); // message = "Key Pressed: " + e.getKeyCode(); int key = e.getKeyCode(); if(key==39){ } } } public void mousePressed(MouseEvent e) { int x = e.getX(); int y = e.getY(); openRoll(); openRollLogic(); if (dec == true){ inGameLogic(); } } public void openRoll(){ die1 = makeRandomNumbers(1, 6); die2 = makeRandomNumbers(1, 6); placeDiceOnScreen(); MakeDie2(); } public int makeRandomNumbers(int min, int max){ int rand = (int) (Math.random() * (max)) + min; return rand; } public void openRollLogic(){ tot = die1 + die2; if (tot == 7 || (tot == 11)){ message = "you win, turn 1, your roll was: " + tot ; } else if (tot == 2 || tot == 3 || tot == 12){ message = "you lose, turn 1, your roll was: " + tot; } else { point = tot; dec = true; } } public void inGameLogic(){ openRoll(); tot = die1 + die2; if (point == tot){ message = "You Win, Your point is: " + point; dec = false; } else if (tot == 7){ message = "You Lose, Your point is: " + point; dec = false; } else { message = "Point didn't match, click to roll again"; } } public void placeDiceOnScreen(){ imageX = 0; if(die1>3){ imageY = spacer; }else{ imageY = 0; } if(die1<4){ imageX = (spacer * die1) - spacer; }else{ imageX = ((spacer * die1) - spacer) - 192; } } public void MakeDie2(){ imageX2 = 0; if(die2>3){ imageY2 = spacer2; }else{ imageY2 = 0; } if(die2<4){ imageX2 = (spacer2 * die2) - spacer2; }else{ imageX2 = ((spacer2 * die2) - spacer2) - 192; } } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mouseClicked(MouseEvent e) { } public void run() { long beforeTime, timeDiff, sleep; beforeTime = System.currentTimeMillis(); int animationDelay = 20; long time = System.currentTimeMillis(); while (true) {//infinite loop // spriteManager.update(); repaint(); try { time += animationDelay; Thread.sleep(Math.max(0,time - System.currentTimeMillis())); }catch (InterruptedException e) { System.out.println(e); }//end catch }//end while loop }//end of run }//end of clas

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