disableshadow.cs

using System.Collections; using System.Collections.Generic; using UnityEngine; public class disableshadow : MonoBehaviour { MeshRenderer[] meshRenderer; void Start () { meshRenderer = GetComponentsInChildren<MeshRenderer> (); foreach (MeshRenderer r in meshRenderer) { r.receiveShadows = false; r.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; } } }

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