using UnityEngine;
using System.Collections;
public class Particle_Burst_Control_Keypress: MonoBehaviour
{
public int particleBurst = 80;
ParticleSystem ps;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var em = ps.emission;
if (Input.GetKeyDown(KeyCode.A))
{
ps.Emit(particleBurst);
}
}
}
// easy unity code by Josiah Munsey 26PM
Place this script on a particle system.
When you press the "a" key it will burst the number of particles specified ( default 80 ).
Set the "emission rate over time" to 0 on the particle system for most obvious results when you key press.
--------------------
Unity 3D Emit particles on key down
When you press the "a" key it will burst the number of particles specified ( default 80 ).
Set the "emission rate over time" to 0 on the particle system for most obvious results when you key press.
--------------------
Unity 3D Emit particles on key down
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