#include <Windows.h>
bool ESP;
void MemSet(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
int RoundBlue = 0x102FCAF8;
int RoundRed = 0x102FCAFC;
int Score = 0x102F5C9C;
int Kill = 0x102F5C98;
int HS = 0x102F5CAB;
int MasteryRifle = 0x102F5D6A;
int MasteryShotgun = 0x102F5D72;
int MasterySmg = 0x102F5D70;
int MasteryPistola = 0x102F5D6E;
int MasterySniper = 0x102F5D6C;
int MasteryFaca = 0x102F5D68;
int MasteryBomba = 0x102F5D74;
int HP = 0x102F5AB0;
void SD()
{
while (1)
{
if (GetAsyncKeyState(VK_HOME) & 1)
{
MemSet((void*)(Kill), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 2), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 3), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 4), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 5), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 6), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 7), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 8), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 9), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 10), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 11), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 12), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 13), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 14), (void*)"\x64", 1); // Kill
MemSet((void*)(Kill + 0x51C * 15), (void*)"\x64", 1); // Kill
MemSet((void*)(HS), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 2), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 3), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 4), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 5), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 6), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 7), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 8), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 9), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 10), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 11), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 12), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 13), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 14), (void*)"\x64", 1); // HS
MemSet((void*)(HS + 0x51C * 15), (void*)"\x64", 1); // HS
}
if (GetAsyncKeyState (VK_END))
{
MemSet((void*)(RoundBlue), (void*)"\xE", 1); // ROUND
MemSet((void*)(RoundRed), (void*)"\xE", 1); // ROUND
MemSet((void*)(Score), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 2), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 3), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 4), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 5), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 6), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 7), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 8), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 9), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 10), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 11), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 12), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 13), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 14), (void*)"\xFA", 1); // SCORE
MemSet((void*)(Score + 0x51C * 15), (void*)"\xFA", 1); // SCORE
}
if (GetAsyncKeyState (VK_DELETE))
{
MemSet((void*)(MasteryRifle), (void*)"\xEA\x60", 2); // RIFLE
MemSet((void*)(MasteryRifle + 0x51C), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 2), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 3), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 4), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 5), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 6), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 7), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 8), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 9), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 10), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 11), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 12), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 13), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 14), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryRifle + 0x51C * 15), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun), (void*)"\xEA\x60", 2); // SHOTGUN 12
MemSet((void*)(MasteryShotgun + 0x51C), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 2), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 3), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 4), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 5), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 6), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 7), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 8), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 9), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 10), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 11), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 12), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 13), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 14), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryShotgun + 0x51C * 15), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg), (void*)"\xEA\x60", 2); // SMG
MemSet((void*)(MasterySmg + 0x51C), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 2), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 3), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 4), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 5), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 6), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 7), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 8), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 9), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 10), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 11), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 12), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 13), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 14), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySmg + 0x51C * 15), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola), (void*)"\xEA\x60", 2); // PISTOLA
MemSet((void*)(MasteryPistola + 0x51C), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 2), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 3), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 4), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 5), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 6), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 7), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 8), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 9), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 10), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 11), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 12), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 13), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 14), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryPistola + 0x51C * 15), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper), (void*)"\xEA\x60", 2); // SNIPER
MemSet((void*)(MasterySniper + 0x51C), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 2), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 3), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 4), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 5), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 6), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 7), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 8), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 9), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 10), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 11), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 12), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 13), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 14), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasterySniper + 0x51C * 15), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca), (void*)"\xEA\x60", 2); // Faca
MemSet((void*)(MasteryFaca + 0x51C), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 2), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 3), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 4), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 5), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 6), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 7), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 8), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 9), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 10), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 11), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 12), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 13), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 14), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryFaca + 0x51C * 15), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba), (void*)"\xEA\x60", 2); // GRANADA
MemSet((void*)(MasteryBomba + 0x51C), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 2), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 3), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 4), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 5), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 6), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 7), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 8), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 9), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 10), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 11), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 12), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 13), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 14), (void*)"\xEA\x60", 2); //
MemSet((void*)(MasteryBomba + 0x51C * 15), (void*)"\xEA\x60", 2); //
MemSet((void*)(HP), (void*)"\x05", 1); // HP
MemSet((void*)(HP + 0x51C), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 2), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 3), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 4), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 5), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 6), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 7), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 8), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 9), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 10), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 11), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 12), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 13), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 14), (void*)"\x05", 1); //
MemSet((void*)(HP + 0x51C * 15), (void*)"\x05", 1); //
}
Sleep(50);
}
}
void Host()
{
BYTE w = *(BYTE*)0x102F58B0;
if (ESP)
*(BYTE*) 0x00A16830 = w;
}
void Host2()
{
while (1)
{
if (GetAsyncKeyState (VK_F1) & 1)
ESP =! ESP;
Host ();
Sleep (50);
}
}
BOOL WINAPI DllMain(HMODULE hModule, DWORD _CallReason, LPVOID lpvReserved)
{
switch(_CallReason)
{
case DLL_PROCESS_ATTACH:
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)SD, NULL, 0, 0);
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Host2, NULL, 0, 0);
MessageBoxA (NULL,"Créditos: Bryan - Magal - Armored\n EXP/BP + Mastery All Weapons + Fast Kill + Host","FPSGH",MB_OK);
}
}
return 1;
}
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