EXP/BP + MASTERY ALL WEAPONS + HOST HACK + FAST KILL

#include <Windows.h> bool ESP; void MemSet(void *adr, void *ptr, int size) { DWORD OldProtection; VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection); memcpy(adr,ptr,size); VirtualProtect(adr,size,OldProtection, &OldProtection); } int RoundBlue = 0x102FCAF8; int RoundRed = 0x102FCAFC; int Score = 0x102F5C9C; int Kill = 0x102F5C98; int HS = 0x102F5CAB; int MasteryRifle = 0x102F5D6A; int MasteryShotgun = 0x102F5D72; int MasterySmg = 0x102F5D70; int MasteryPistola = 0x102F5D6E; int MasterySniper = 0x102F5D6C; int MasteryFaca = 0x102F5D68; int MasteryBomba = 0x102F5D74; int HP = 0x102F5AB0; void SD() { while (1) { if (GetAsyncKeyState(VK_HOME) & 1) { MemSet((void*)(Kill), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 2), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 3), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 4), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 5), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 6), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 7), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 8), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 9), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 10), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 11), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 12), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 13), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 14), (void*)"\x64", 1); // Kill MemSet((void*)(Kill + 0x51C * 15), (void*)"\x64", 1); // Kill MemSet((void*)(HS), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 2), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 3), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 4), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 5), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 6), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 7), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 8), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 9), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 10), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 11), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 12), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 13), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 14), (void*)"\x64", 1); // HS MemSet((void*)(HS + 0x51C * 15), (void*)"\x64", 1); // HS } if (GetAsyncKeyState (VK_END)) { MemSet((void*)(RoundBlue), (void*)"\xE", 1); // ROUND MemSet((void*)(RoundRed), (void*)"\xE", 1); // ROUND MemSet((void*)(Score), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 2), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 3), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 4), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 5), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 6), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 7), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 8), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 9), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 10), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 11), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 12), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 13), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 14), (void*)"\xFA", 1); // SCORE MemSet((void*)(Score + 0x51C * 15), (void*)"\xFA", 1); // SCORE } if (GetAsyncKeyState (VK_DELETE)) { MemSet((void*)(MasteryRifle), (void*)"\xEA\x60", 2); // RIFLE MemSet((void*)(MasteryRifle + 0x51C), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 2), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 3), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 4), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 5), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 6), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 7), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 8), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 9), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 10), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 11), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 12), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 13), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 14), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryRifle + 0x51C * 15), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun), (void*)"\xEA\x60", 2); // SHOTGUN 12 MemSet((void*)(MasteryShotgun + 0x51C), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 2), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 3), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 4), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 5), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 6), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 7), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 8), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 9), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 10), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 11), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 12), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 13), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 14), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryShotgun + 0x51C * 15), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg), (void*)"\xEA\x60", 2); // SMG MemSet((void*)(MasterySmg + 0x51C), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 2), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 3), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 4), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 5), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 6), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 7), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 8), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 9), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 10), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 11), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 12), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 13), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 14), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySmg + 0x51C * 15), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola), (void*)"\xEA\x60", 2); // PISTOLA MemSet((void*)(MasteryPistola + 0x51C), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 2), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 3), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 4), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 5), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 6), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 7), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 8), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 9), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 10), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 11), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 12), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 13), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 14), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryPistola + 0x51C * 15), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper), (void*)"\xEA\x60", 2); // SNIPER MemSet((void*)(MasterySniper + 0x51C), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 2), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 3), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 4), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 5), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 6), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 7), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 8), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 9), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 10), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 11), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 12), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 13), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 14), (void*)"\xEA\x60", 2); // MemSet((void*)(MasterySniper + 0x51C * 15), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca), (void*)"\xEA\x60", 2); // Faca MemSet((void*)(MasteryFaca + 0x51C), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 2), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 3), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 4), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 5), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 6), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 7), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 8), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 9), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 10), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 11), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 12), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 13), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 14), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryFaca + 0x51C * 15), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba), (void*)"\xEA\x60", 2); // GRANADA MemSet((void*)(MasteryBomba + 0x51C), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 2), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 3), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 4), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 5), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 6), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 7), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 8), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 9), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 10), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 11), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 12), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 13), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 14), (void*)"\xEA\x60", 2); // MemSet((void*)(MasteryBomba + 0x51C * 15), (void*)"\xEA\x60", 2); // MemSet((void*)(HP), (void*)"\x05", 1); // HP MemSet((void*)(HP + 0x51C), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 2), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 3), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 4), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 5), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 6), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 7), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 8), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 9), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 10), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 11), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 12), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 13), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 14), (void*)"\x05", 1); // MemSet((void*)(HP + 0x51C * 15), (void*)"\x05", 1); // } Sleep(50); } } void Host() { BYTE w = *(BYTE*)0x102F58B0; if (ESP) *(BYTE*) 0x00A16830 = w; } void Host2() { while (1) { if (GetAsyncKeyState (VK_F1) & 1) ESP =! ESP; Host (); Sleep (50); } } BOOL WINAPI DllMain(HMODULE hModule, DWORD _CallReason, LPVOID lpvReserved) { switch(_CallReason) { case DLL_PROCESS_ATTACH: { CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)SD, NULL, 0, 0); CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Host2, NULL, 0, 0); MessageBoxA (NULL,"Créditos: Bryan - Magal - Armored\n EXP/BP + Mastery All Weapons + Fast Kill + Host","FPSGH",MB_OK); } } return 1; }

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