/**
* Draws a face of a little bald guy with a hat.
*
* @Laura
* @1.0
*/
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.Timer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.imageio.*;
import java.awt.image.*;
import java.io.*;
import java.util.Scanner;
public class BoardFace extends JPanel implements Runnable, MouseListener
{
private Dimension d;
int BOARD_WIDTH=500;
int BOARD_HEIGHT=500;
BufferedImage img;
int x = 0;
Color skin = new Color(255, 243, 204);
Color skin2 = new Color(255, 236, 181);
Color lips = new Color(237, 139, 139);
Color brown = new Color(101,0,0);
Color orange = new Color(255,128,0);
Color purple = new Color(102,0, 102);
Color transparent = new Color(255,255,255, 130);
private Thread animator;
public BoardFace() {
addMouseListener(this);
setFocusable(true);
d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT);
if (animator == null ) {
animator = new Thread(this);
animator.start();
}
setDoubleBuffered(true);
try {
img = ImageIO.read(this.getClass().getResource("TopHat.jpg"));
} catch (IOException e) {
System.out.println("Image could not be read");
// System.exit(1);
}
}
public void paint(Graphics g){
super.paint(g);
g.setColor(Color.white);
g.fillRect(0, 0, d.width, d.height);
//face
g.setColor(skin); // yellow is a field of class Color
g.fillOval(100,100, 350, 350);
//eyes
g.setColor(Color.white);// ...so is black...
g.fillOval(175,175, 50, 50);
g.fillOval(320,175,50, 50);
//irises
g.setColor(Color.red);
g.fillOval(187,185,25,25);
g.fillOval(332,185,25,25);
//pupils
g.setColor(Color.black);
g.fillOval(195,192,10,10);
g.fillOval(340,192,10,10);
//mouth
g.setColor(lips);
g.fillArc(205,300,150,100,180,180);
//nose
g.setColor(Color.black);
g.drawLine(275,225,325,300);
g.drawLine(275,300,325,300);
//hat
//g.drawImage(img,225,60,300,110,0,0,237,208,null);
g.drawImage(img,215,22,315,102,0,0,237,208,null);
//glasses
g.setColor(Color.black);
g.drawRect(150,170,100,60);
g.drawRect(295,170,100,60);
g.drawLine(250,195,295,195);
//eyebrows
g.fillRect(160,150,75,10);
g.fillRect(305,150,75,10);
//writing- keep smiling
//and to add text to the drawing...
g.setFont (new Font("TimesRoman", Font.PLAIN, 100));
g.drawString("Keep Smiling" , 20, 600);
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
int animationDelay = 500;
long time = System.currentTimeMillis();
while (true) {//infinite loop
// spriteManager.update();
repaint();
try {
time += animationDelay;
Thread.sleep(Math.max(0,time - System.currentTimeMillis()));
} catch (InterruptedException e) {
System.out.println(e);
}//end catch
}//end while loop
}//end of run
public void mousePressed(MouseEvent e) {
int x = e.getX();
int y = e.getY();
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
}//end of class
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