<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg viewBox = "0 0 200 133" width="200px" height="133px" version = "1.1">
<desc>
fePointLight applied to an image
</desc>
<filter id = "i1">
<feGaussianBlur in = "SourceAlpha" stdDeviation = "20" result = "blur1"/>
<feSpecularLighting result = "specOut" in = "blur1" specularExponent = "20" lighting-color = "#ccc">
<fePointLight x = "0" y = "0" z = "100"/>
</feSpecularLighting>
<feComposite in = "SourceGraphic" in2 = "specOut" operator = "arithmetic" k1 = "0" k2 = "1" k3 = "1" k4 = "0"/>
</filter>
<g filter = "url(#i1)">
<image x="0" y="0" id="svg-image" width="200" height="133px" xlink:href="http://icdn1.digitaltrends.com/image/google-logo-feature-1030x686.jpg" />
</g>
</svg>
<img src="http://icdn1.digitaltrends.com/image/google-logo-feature-1030x686.jpg" alt="Original image" width="200px" height="133px">
fePointLight applied to image. jsFiddle example: https://jsfiddle.net/y2v5qm1p/.
fePointLight - a specific point as the main light source when applying the feSpecularLighting.
x, y, and z attributes determine the location of the light source.
fePointLight - a specific point as the main light source when applying the feSpecularLighting.
x, y, and z attributes determine the location of the light source.
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