function MessageDlg2(capt: string; Msg: string; DlgType: TMsgDlgType;
Buttons: TMsgDlgButtons; Captions: array of string): Integer;
var
aMsgDlg: TForm;
i: Integer;
dlgButton: TBitBtn;
CaptionIndex: Integer;
begin
{ Create the Dialog }
{ Dialog erzeugen }
aMsgDlg := CreateMessageDialog(Msg, DlgType, Buttons);
try
aMsgDlg.Caption:=capt;
captionIndex := 0;
{ Loop through Objects in Dialog }
{ Über alle Objekte auf dem Dialog iterieren}
for i := 0 to aMsgDlg.ComponentCount - 1 do
begin
{ If the object is of type TButton, then }
{ Wenn es ein Button ist, dann...}
if (aMsgDlg.Components[i] is TBitBtn) then
begin
dlgButton := TBitBtn(aMsgDlg.Components[i]);
if CaptionIndex > High(Captions) then Break;
{ Give a new caption from our Captions array}
{ Schreibe Beschriftung entsprechend Captions array}
dlgButton.Caption := Captions[CaptionIndex];
Inc(CaptionIndex);
end;
end;
Result := aMsgDlg.ShowModal;
finally
aMsgDlg.Free;
end;
end;
Customize MessageDlg dialog.
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