New playground

HTML
<div class='moon'> <div class='crater1'></div> <div class='crater2'></div> <div class='crater3'></div> </div> <canvas id="canvas"></canvas> <div id="sea"></div> <div id="beach"></div> <img src="https://dl.dropbox.com/s/2k0mtrxc2dqurmh/jumping.png" alt="jumping-people" id="people" /> <!--<img src="https://dl.dropbox.com/s/zoftkmdxyyqr8ce/belair.png" alt="jumping-people" id="car" />--> <div id="merrywrap" class="merrywrap"> <div class="giftbox"> <div class="cover"> <div></div> </div> <div class="box"></div> </div> <div class="icons"> <div class="row"> <span>F</span> <span>e</span> <span>l</span> <span>i</span> <span>z</span> </div> <div class="row"> <span>C</span> <span>u</span> <span>m</span> <span>p</span> <span>l</span> <span>e</span> <span>a</span> <span>ñ</span> <span>o</span> <span>s</span> </div> <div class="row"> <span>E</span> <span>d</span> <span>g</span> <span>y</span> <!-- <span>t</span> <span>h</span> <span>e</span> <span>a</span> <span>r</span> <span>t</span> --> </div> </div> </div> <div id="video"> <!--<iframe width="255" height="155" src="https://www.youtube.com/embed/KDxJlW6cxRk?controls=0&loop=1" frameborder="0" allowfullscreen></iframe>--> </div>
SCSS
/* Kaushan+Script, oregano, sail */ @import url('https://fonts.googleapis.com/css?family=Kaushan+Script'); html, body, .container { height: 100%; font-family: 'Kaushan Script','Sail', cursive; } body { background: #e74; overflow: hidden; background-image: linear-gradient( to bottom, #190e14 ,#0d0d4b 30%, #c76075 80%, #e9b64b 95% ); background-image: radial-gradient(circle at center bottom, #e9b64b ,#c76075 15%, #0d0d4b 75%, #190e14 90%); } div#beach, canvas#canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } div#beach { background-image: url(https://dl.dropbox.com/s/oe0oce2udq44bj5/beachsil2.png); /* background-size: cover; */ background-position: bottom right; background-size: 1700px; background-repeat: no-repeat; } div#video { position: absolute; right: 243px; bottom: 200px; } div#video iframe { width: 255px; height: 155px; } #people { position: absolute; bottom: 65px; left: 40px; width: 140px; } #car { position: absolute; bottom: 46px; left: 180px; width: 230px; } div#sea { background-color: blue; height: 85px; position: absolute; bottom: 0; left: 0; width: 100%; background-image: radial-gradient(circle at center top, #23485a, #0d0246); } .merrywrap{ position: absolute; right: 0px; left: 0px; bottom: 0px; top: 0px; background-color: #d44; transition: background-color .5s ease; } .giftbox{ position: absolute; width:300px; height:200px; left:50%; margin-left: -150px; bottom: 40px; z-index:10; &>div{ background: #34495e; position: absolute; &:after,&:before{ position: absolute; content:""; top: 0; } } &:after{ position: absolute; color:#fff; width:100%; content:"Click Me!"; left: 0; bottom: 0; font-size: 24px; text-align: center; transform:rotate(-20deg); transform-origin:0 0; } .cover{ width:100%; top: 0; left: 0; height:25%; z-index:2; &:before{ position: absolute; height:100%; left: 50%; width:50px; transform:translateX(-50%); background:#fdc56d; } &>div{ position: absolute; width:50px; height:50px; left:50%; top:-50px; transform:translateX(-50%); &:before,&:after{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; content:""; box-shadow:inset 0 0 0 15px #fdc56d; border-radius:30px; transform-origin:50% 100%; } &:before{ transform:translateX(-45%) skewY(40deg); } &:after{ transform:translateX(45%) skewY(-40deg); } } } .box{ right:5%; left:5%; height:80%; bottom: 0; &:before{ width:50px; height:100%; left:50%; transform:translateX(-50%); background:#fdc56d; } &:after{ width:100%; height:30px; background:rgba(0,0,0,0.2); } } } .icons{ position:absolute; left: 10px; /*top:50%; width: 100%;*/ height: auto; transform:translateY(10px) rotate(-20deg); .row{ width:100%; text-align: center; span{ color: #e5e5e5; text-shadow: 4px 4px 0 rgba(96, 125, 139, 0.4); font-size: 50px; display: inline-block; opacity:0; transition: transform 0.5s ease-in, opacity 0.7s; } } } .step-1{ .giftbox{ animation:wobble 0.5s linear infinite forwards; } .cover{ animation:wobble 0.5s linear infinite 0.1s forwards; } .icons .row span{ opacity:1; } } .step-2 .giftbox:after{ opacity:0; } .step-3 .giftbox, .step-4 .giftbox{ opacity: 0; z-index:1; &:after{ opacity:0; } } .step-2{ .giftbox{ .cover{ animation:flyUp 0.4s ease-in forwards; } .box{ animation:flyDown 0.2s ease-in 0.05s forwards; } } } @keyframes wobble{ 25%{ transform:rotate(4deg); } 75%{ transform:rotate(-2deg); } } @keyframes flyUp{ 75%{ opacity:1; } 100%{ transform:translateY(-1000px) rotate(20deg); opacity:0; } } @keyframes flyDown{ 75%{ opacity:1; } 100%{ transform:translateY(100%); opacity:0; } } .step-1 .icons .row span{ opacity:0; } .step-1 .icons .row span:first-child { transform: translateY(700%) translateX(600%); } .step-1 .icons .row span:nth-child(2) { transform: translateY(700%) translateX(500%); } .step-1 .icons .row span:nth-child(3) { transform: translateY(700%) translateX(400%); } .step-1 .icons .row span:nth-child(4) { transform: translateY(700%) translateX(300%); } .step-1 .icons .row span:nth-child(5) { transform: translateY(700%) translateX(200%); } .step-1 .icons .row span:nth-child(6) { transform: translateY(700%) translateX(100%); } .step-1 .icons .row span:nth-child(7) { transform: translateY(700%) translateX(0); } .step-1 .icons .row span:nth-child(8) { transform: translateY(700%) translateX(-100%); } .step-1 .icons .row span:nth-child(9) { transform: translateY(700%) translateX(-200%); } .step-1 .icons .row span:nth-child(10) { transform: translateY(700%) translateX(-300%); } .step-1 .icons .row span:nth-child(11) { transform: translateY(700%) translateX(-400%); } .step-1 .icons .row span:nth-child(12) { transform: translateY(700%) translateX(-500%); } .step-1 .icons .row span:nth-child(13) { transform: translateY(700%) translateX(-600%); } .step-2 .icons .row span:nth-child(2) { -webkit-transition-delay: 0.1s; transition-delay: 0.1s; } .step-2 .icons .row span:nth-child(3) { -webkit-transition-delay: 0.15s; transition-delay: 0.15s; } .step-2 .icons .row span:nth-child(4) { -webkit-transition-delay: 0.2s; transition-delay: 0.2s; } .step-2 .icons .row span:nth-child(5) { -webkit-transition-delay: 0.25s; transition-delay: 0.25s; } .step-2 .icons .row span:nth-child(6) { -webkit-transition-delay: 0.3s; transition-delay: 0.3s; } .step-2 .icons .row span:nth-child(7) { -webkit-transition-delay: 0.35s; transition-delay: 0.35s; } .step-2 .icons .row span:nth-child(8) { -webkit-transition-delay: 0.4s; transition-delay: 0.4s; } .step-2 .icons .row span:nth-child(9) { -webkit-transition-delay: 0.45s; transition-delay: 0.45s; } .step-2 .icons .row span:nth-child(10) { -webkit-transition-delay: 0.5s; transition-delay: 0.5s; } .step-2 .icons .row span:nth-child(11) { -webkit-transition-delay: 0.55s; transition-delay: 0.55s; } .step-2 .icons .row span:nth-child(12) { -webkit-transition-delay: 0.6s; transition-delay: 0.6s; } .step-2 .icons .row span:nth-child(13) { -webkit-transition-delay: 0.65s; transition-delay: 0.65s; } .step-2 .icons span,.step-3 .icons span,.step-4 .icons span { opacity: 1; transition-timing-function: cubic-bezier(0.000, 0.000, 0.200, 0.910); } .step-4 .icons .row span,.step-3 .icons .row span { /*animation: wobble 0.6s linear infinite forwards;*/ color: #c6e2ff; animation: neon .08s ease-in-out infinite alternate; } .step-4 .icons .row span:nth-child(even),.step-3 .icons .row span:nth-child(even) { animation-duration: 0.7s; } @keyframes neon { from { text-shadow: 0 0 6px rgba(202,228,225,0.92), 0 0 30px rgba(202,228,225,0.34), 0 0 12px rgba(30,132,242,0.52), 0 0 21px rgba(30,132,242,0.92), 0 0 34px rgba(30,132,242,0.78), 0 0 54px rgba(30,132,242,0.92); } to { text-shadow: 0 0 6px rgba(202,228,225,0.98), 0 0 30px rgba(202,228,225,0.42), 0 0 12px rgba(30,132,242,0.58), 0 0 22px rgba(30,132,242,0.84), 0 0 38px rgba(30,132,242,0.88), 0 0 60px rgba(30,132,242,1); } } .moon { position: absolute; top: 10%; right: 200px; width: 100px; height: 100px; border-radius: 50%; background: #ddd; box-shadow: inset 20px -10px 0 0 #b9b9b9; } .moon .crater1 { position: absolute; width: 30px; height: 30px; border-radius: 50%; background: #bbb; box-shadow: inset -3px 1.5px 0 0 #aaa; top: 20px; right: 20px; } .moon .crater2 { position: absolute; width: 10px; height: 10px; border-radius: 50%; background: #bbb; box-shadow: inset -1px 0.5px 0 0 #aaa; top: 45px; right: 50px; } .moon .crater3 { position: absolute; width: 15px; height: 15px; border-radius: 50%; background: #bbb; box-shadow: inset -1.5px 0.75px 0 0 #aaa; top: 60px; right: 25px; } @media (min-width: 1000px) { .icons { left: 30px; } .icons .row span { font-size: 56px; } #people { left: 80px; bottom: 70px; width: 160px; } div#beach { background-size: 2000px; } div#video { right: 290px; bottom: 235px; } div#video iframe { width: 295px; height: 185px; } .moon { right: 230px; } }
JAVASCRIPT
/* Everybody say Happy Birthday! This gift is a compound of various pens plus some other things I added - gift https://codepen.io/ElaineXu/pen/EWvGWX - neon https://codepen.io/markheggan/pen/LjrVYN - fireworks https://codepen.io/chuongdang/pen/yzpDG - moon https://codepen.io/agelber/pen/sjIKp */ window.requestAnimFrame = ( function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ) { window.setTimeout( callback, 1000 / 60 ); }; })(); // now we will setup our basic variables for the demo var canvas = document.getElementById( 'canvas' ), ctx = canvas.getContext( '2d' ), // full screen dimensions cw = window.innerWidth, ch = window.innerHeight, // firework collection fireworks = [], // particle collection particles = [], // starting hue hue = 120, // when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks limiterTotal = 5, limiterTick = 0, // this will time the auto launches of fireworks, one launch per 80 loop ticks timerTotal = 80, timerTick = 0, mousedown = false, // mouse x coordinate, mx, // mouse y coordinate my; // set canvas dimensions canvas.width = cw; canvas.height = ch; // now we are going to setup our function placeholders for the entire demo // get a random number within a range function random( min, max ) { return Math.random() * ( max - min ) + min; } // calculate the distance between two points function calculateDistance( p1x, p1y, p2x, p2y ) { var xDistance = p1x - p2x, yDistance = p1y - p2y; return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) ); } // create firework function Firework( sx, sy, tx, ty ) { // actual coordinates this.x = sx; this.y = sy; // starting coordinates this.sx = sx; this.sy = sy; // target coordinates this.tx = tx; this.ty = ty; // distance from starting point to target this.distanceToTarget = calculateDistance( sx, sy, tx, ty ); this.distanceTraveled = 0; // track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails this.coordinates = []; this.coordinateCount = 3; // populate initial coordinate collection with the current coordinates while( this.coordinateCount-- ) { this.coordinates.push( [ this.x, this.y ] ); } this.angle = Math.atan2( ty - sy, tx - sx ); this.speed = 2; this.acceleration = 1.05; this.brightness = random( 50, 70 ); // circle target indicator radius this.targetRadius = 1; } // update firework Firework.prototype.update = function( index ) { // remove last item in coordinates array this.coordinates.pop(); // add current coordinates to the start of the array this.coordinates.unshift( [ this.x, this.y ] ); // cycle the circle target indicator radius if( this.targetRadius < 8 ) { this.targetRadius += 0.3; } else { this.targetRadius = 1; } // speed up the firework this.speed *= this.acceleration; // get the current velocities based on angle and speed var vx = Math.cos( this.angle ) * this.speed, vy = Math.sin( this.angle ) * this.speed; // how far will the firework have traveled with velocities applied? this.distanceTraveled = calculateDistance( this.sx, this.sy, this.x + vx, this.y + vy ); // if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached if( this.distanceTraveled >= this.distanceToTarget ) { createParticles( this.tx, this.ty ); // remove the firework, use the index passed into the update function to determine which to remove fireworks.splice( index, 1 ); } else { // target not reached, keep traveling this.x += vx; this.y += vy; } } // draw firework Firework.prototype.draw = function() { ctx.beginPath(); // move to the last tracked coordinate in the set, then draw a line to the current x and y ctx.moveTo( this.coordinates[ this.coordinates.length - 1][ 0 ], this.coordinates[ this.coordinates.length - 1][ 1 ] ); ctx.lineTo( this.x, this.y ); ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)'; ctx.stroke(); ctx.beginPath(); // draw the target for this firework with a pulsing circle ctx.arc( this.tx, this.ty, this.targetRadius, 0, Math.PI * 2 ); ctx.stroke(); } // create particle function Particle( x, y ) { this.x = x; this.y = y; // track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails this.coordinates = []; this.coordinateCount = 5; while( this.coordinateCount-- ) { this.coordinates.push( [ this.x, this.y ] ); } // set a random angle in all possible directions, in radians this.angle = random( 0, Math.PI * 2 ); this.speed = random( 1, 10 ); // friction will slow the particle down this.friction = 0.95; // gravity will be applied and pull the particle down this.gravity = 1; // set the hue to a random number +-20 of the overall hue variable this.hue = random( hue - 20, hue + 20 ); this.brightness = random( 50, 80 ); this.alpha = 1; // set how fast the particle fades out this.decay = random( 0.015, 0.03 ); } // update particle Particle.prototype.update = function( index ) { // remove last item in coordinates array this.coordinates.pop(); // add current coordinates to the start of the array this.coordinates.unshift( [ this.x, this.y ] ); // slow down the particle this.speed *= this.friction; // apply velocity this.x += Math.cos( this.angle ) * this.speed; this.y += Math.sin( this.angle ) * this.speed + this.gravity; // fade out the particle this.alpha -= this.decay; // remove the particle once the alpha is low enough, based on the passed in index if( this.alpha <= this.decay ) { particles.splice( index, 1 ); } } // draw particle Particle.prototype.draw = function() { ctx. beginPath(); // move to the last tracked coordinates in the set, then draw a line to the current x and y ctx.moveTo( this.coordinates[ this.coordinates.length - 1 ][ 0 ], this.coordinates[ this.coordinates.length - 1 ][ 1 ] ); ctx.lineTo( this.x, this.y ); ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')'; ctx.stroke(); } // create particle group/explosion function createParticles( x, y ) { // increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though var particleCount = 30; while( particleCount-- ) { particles.push( new Particle( x, y ) ); } } // main demo loop function loop() { // this function will run endlessly with requestAnimationFrame requestAnimFrame( loop ); // increase the hue to get different colored fireworks over time hue += 0.5; // normally, clearRect() would be used to clear the canvas // we want to create a trailing effect though // setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely ctx.globalCompositeOperation = 'destination-out'; // decrease the alpha property to create more prominent trails ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; ctx.fillRect( 0, 0, cw, ch ); // change the composite operation back to our main mode // lighter creates bright highlight points as the fireworks and particles overlap each other ctx.globalCompositeOperation = 'lighter'; // loop over each firework, draw it, update it var i = fireworks.length; while( i-- ) { fireworks[ i ].draw(); fireworks[ i ].update( i ); } // loop over each particle, draw it, update it var i = particles.length; while( i-- ) { particles[ i ].draw(); particles[ i ].update( i ); } // launch fireworks automatically to random coordinates, when the mouse isn't down if( timerTick >= timerTotal ) { if( !mousedown ) { // start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen fireworks.push( new Firework( cw / 2, ch, random( 0, cw ), random( 0, ch / 2 ) ) ); timerTick = 0; } } else { timerTick++; } // limit the rate at which fireworks get launched when mouse is down if( limiterTick >= limiterTotal ) { if( mousedown ) { // start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target fireworks.push( new Firework( cw / 2, ch, mx, my ) ); limiterTick = 0; } } else { limiterTick++; } } window.onload=function(){ var merrywrap=document.getElementById("merrywrap"); var box=merrywrap.getElementsByClassName("giftbox")[0]; var step=1; var stepMinutes=[2000,2000,1000,1000]; function init(){ box.addEventListener("click",openBox,false); } function stepClass(step){ merrywrap.className='merrywrap'; merrywrap.className='merrywrap step-'+step; } function openBox(){ if(step===1){ box.removeEventListener("click",openBox,false); } stepClass(step); if(step===3){ } if(step===4){ reveal(); return; } setTimeout(openBox,stepMinutes[step-1]); step++; } init(); } function reveal() { document.querySelector('.merrywrap').style.backgroundColor = 'transparent'; loop(); var w, h; if(window.innerWidth >= 1000) { w = 295; h = 185; } else { w = 255; h = 155; } var ifrm = document.createElement("iframe"); ifrm.setAttribute("src", "https://www.youtube.com/embed/KDxJlW6cxRk?controls=0&loop=1&autoplay=1"); //ifrm.style.width = `${w}px`; //ifrm.style.height = `${h}px`; ifrm.style.border = 'none'; document.querySelector('#video').appendChild(ifrm); }
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