//source.cpp
#include "game_state.h"
#include "main_menu.h"
#include <iostream>
#include "choose_player.h"
game_state coreState;
bool quitGame = false;
int main()
{
sf::RenderWindow window(sf::VideoMode(1000, 650), "Ping",sf::Style::Titlebar | sf::Style::Close);
coreState.SetWindow(&window);
coreState.SetState(new main_menu());
window.setPosition(sf::Vector2i(100, 50));
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color::Color(0, 38, 77,200));
coreState.Update();
coreState.Render();
window.display();
if (quitGame)
{
window.close();
}
}
return 0;
}
//multiplayer_game.cpp
sf::Event event;
while (window->pollEvent(event))
{
if ((event.type == sf::Event::KeyReleased) && (event.key.code == sf::Keyboard::Escape))
{
coreState.SetState(new choose_player);
}
}
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