number guessing game of peter's

/** * Write a description of class guessingGame here. * * @author (your name) * @version (a version number or a date) */ import java.util.*; import java.lang.Math; public class guessingGame { public static void main(String args[]){ { String playAgain; //useless variable that Mr. Memo used to start us off in this assignment int num; //another variable that peter created to store another scanner variable int guessInt; //a variable to store user's input boolean why = true; //actuator for the while loop Scanner scan = new Scanner(System.in); System.out.println("This is the worst guessing game."); //a humorous start to a starkly great game while(why==true){ int rnd = (int)(Math.random()*10+1); //randomly generates a random number between 1 and 10 for(int i=0;i<3;i++){ //FOR loop used to easily repeat the process of guessing System.out.println("Please guess a number between 1 and 10. (including 1 and 10)"); //System.out.println(rnd);//this line was used in testing whether the program worked guessInt = scan.nextInt();//takes in user's guess if(guessInt==rnd){ System.out.println("Congratulation, you are good at a horrid text-based game, indeed."); System.out.println("Answer: "+rnd);//shows user the answer i=3;//to instantly end the program } else{ System.out.println("I know life is hard and tough sometimes, but you have to push past that and guess the correct number."); if(i==1){ System.out.println("Ok, I believe you can do it. don't give up jsut quite yet. Try again :D"); } if(i==2){ System.out.println("Sigh, you know, i'll jsut give you the correct answer: "+rnd);//shows user the correct answer } System.out.println("Your last guess: "+guessInt);//shows the user their last guess } } System.out.println("Do you want to play this clearly amazing game again? (type 1 to play again and 2 to exit)"); num = scan.nextInt(); //above is the humorous end to such an amazing game while(num!=2 && num!=1){ System.out.println("please ENTER a CORRECT #!!!!!"); num = scan.nextInt(); } if(num==2){ why = false;//actuator switch to end the program } } } } }

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