open moves

var moves = tree.ContainsKey(board.Key) ? tree[board.Key] : new Dictionary<int, Tuple<GameMove, MoveStats>>(); var possibleMoves = moves.Select(kvp => Tuple.Create(kvp.Key, kvp.Value.Item1, kvp.Value.Item2.Worth())).OrderByDescending(pr => pr.Item3); if (possibleMoves.Count() == 0) return GameMove.Random(board, Game.MoveFromPlayer(player)); if (best) //possible moves return possibleMoves.First().Item2; else { int pos = rng.Next(possibleMoves.Count()); return possibleMoves.ElementAt(pos).Item2; } //return GameMove.Random(board, Game.MoveFromPlayer(player)); } }

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