/*
friendship ended with RGB scanner
now crapsGame is my best friend
My extra addition is the seconds counter that is displayed on screen in the boardColor method. It's a pretty weird functionality that I called.
*/
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.Timer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.imageio.*;
import java.awt.image.*;
import java.io.*;
import java.util.Scanner;
public class rgbBoard extends JPanel implements Runnable, MouseListener
{
private Dimension d;
int BOARD_WIDTH=500;
int BOARD_HEIGHT=500;
int x = 0;
private Thread animator;
//RGB Values ******** STEP 1: no need to code here, just be aware of variables to use
int cyan = 0;
int magenta = 0;
int yellow = 0;
public BoardColor()
{
addMouseListener(this);
setFocusable(true);
d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT);
if (animator == null ) {
animator = new Thread(this);
animator.start();
}
setDoubleBuffered(true);
class MyObj {
private final long createdMillis = System.currentTimeMillis();
public int getAgeInSeconds() {
long nowMillis = System.currentTimeMillis();
return (int)((nowMillis - this.createdMillis) / 1000);
}
}
}
public void paint(Graphics g){
super.paint(g);
g.setColor(Color.white);
g.fillRect(0, 0, d.width, d.height);
g.setColor(Color.black);
g.drawString(" C: " + cyan + " M: " + magenta + " Y: " + yellow,10, d.height-60);
Color c = new Color(red,green,blue);
g.setColor(c);
g.fillOval(60,230, 75, 75);
g.setColor(Color.cyan);
g.fillOval(10,10, 20, 20);
g.setColor(Color.cyan);
g.fillOval(10,50, 20, 20);
g.setColor(Color.magenta);
g.fillOval(100,10, 20, 20);
g.setColor(Color.magenta);
g.fillOval(100,50, 20, 20);
g.setColor(Color.yellow);
g.fillOval(200,10, 20, 20);
g.setColor(Color.yellow);
g.fillOval(200,50, 20, 20);
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
int animationDelay = 500;
long time =
System.currentTimeMillis();
while (true) {//infinite loop
// spriteManager.update();
repaint();
try {
time += animationDelay;
Thread.sleep(Math.max(0,time -
System.currentTimeMillis()));
}catch (InterruptedException e) {
System.out.println(e);
}//end catch
}//end while loop
}//end of run
public void mousePressed(MouseEvent e) {
int x = e.getX();
int y = e.getY();
if(x > 10 && x < 30 && y > 10 && y < 30 && red < 255)
cyan += 5;
if(x > 10 && x < 30 && y > 50 && y < 70 && red > 0)
cyan -= 5;
if(x > 100 && x < 130 && y > 10 && y < 30 && green < 255)
magenta += 5;
if(x > 100 && x < 130 && y > 50 && y < 70 && green > 0)
magenta -= 5;
if(x > 200 && x < 230 && y > 10 && y < 30 && blue < 255)
yellow += 5;
if(x > 200 && x < 230 && y > 50 && y < 70 && blue > 0)
yellow -= 5;
if(x > 200 && x < 230 && y > 240 && y < 270) {
cyan = 0;
magenta = 0;
yellow = 0;
}
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
}//end of class
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