RGB

import java.awt.event.MouseListener; import java.awt.event.MouseEvent; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.Timer; import java.util.ArrayList; import java.util.Iterator; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JPanel; import javax.imageio.*; import java.awt.image.*; import java.io.*; import java.util.Scanner; public class BoardColor extends JPanel implements Runnable, MouseListener { private Dimension d; int BOARD_WIDTH=500; int BOARD_HEIGHT=500; int x = 0; private Thread animator; //RGB Values ******** STEP 1: no need to code here, just be aware of variables to use int red = 0; int green = 0; int blue = 0; int red2 = 100; int green2 = 100; int blue2 = 100; public BoardColor() { addMouseListener(this); setFocusable(true); d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT); if (animator == null ) { animator = new Thread(this); animator.start(); } setDoubleBuffered(true); } public void paint(Graphics g){ super.paint(g); g.setColor(Color.white); g.fillRect(0, 0, d.width, d.height); g.setColor(Color.black); g.drawString(" R: " + red + " G: " + green + " B: " + blue,10, d.height-60); //added feature where color of small ovals changes with color of big cirlce Color c = new Color(red,green,blue); Color b = new Color(red2, 0, 0); Color d = new Color(0, green2, 0); Color a = new Color(0, 0, blue2); g.setColor(c); g.fillOval(60,230, 75, 75); g.setColor(b); g.fillOval(10,10, 20, 20); g.setColor(b); g.fillOval(10,50, 20, 20); g.setColor(d); g.fillOval(100,10, 20, 20); g.setColor(d); g.fillOval(100,50, 20, 20); g.setColor(a); g.fillOval(200,10, 20, 20); g.setColor(a); g.fillOval(200,50, 20, 20); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void run() { long beforeTime, timeDiff, sleep; beforeTime = System.currentTimeMillis(); int animationDelay = 500; long time = System.currentTimeMillis(); while (true) {//infinite loop // spriteManager.update(); repaint(); try { time += animationDelay; Thread.sleep(Math.max(0,time - System.currentTimeMillis())); }catch (InterruptedException e) { System.out.println(e); }//end catch }//end while loop }//end of run public void mousePressed(MouseEvent e) { int x = e.getX(); int y = e.getY(); System.out.println("X:" + x); System.out.println("Y:" + y); //STEP 2: use example of RED and apply this to Green and Blue if(x > 10 && x < 30 && y > 10 && y < 30){ red += 5; red2 += 5; if (red > 255){ red -= 5; } if (red2 > 255){ red2 -= 5; } } if(x > 10 && x < 30 && y > 50 && y < 70){ red -= 5; red2 -= 5; if (red < 0){ red += 5; } if (red2 < 0){ red2 += 5; } } if (x > 100 && x < 120 && y > 10 && y < 30){ green += 5; green2 += 5; if (green > 255){ green -= 5; } if (green2 > 255){ green2 -= 5; } } if (x > 100 && x < 120 && y > 50 && y < 70){ green -= 5; green2 -= 5; if (green < 0){ green += 5; } if (green2 < 0){ green2 += 5; } } if (x > 200 && x < 220 && y > 10 && y < 30){ blue += 5; blue2 += 5; if (blue > 255){ blue -= 5; } if (blue2 > 255){ blue2 -= 5; } } if(x > 200 && x < 220 && y > 50 && y < 70){ blue -= 5; blue2 -= 5; if (blue < 0){ blue += 5; } if (blue2 < 0){ blue2 += 5; } } } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mouseClicked(MouseEvent e) { } }//end of class

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