func shakeAnimation()
{
let animation = CABasicAnimation(keyPath: "position")
animation.duration = 0.07
animation.repeatCount = 3
animation.autoreverses = true
animation.fromValue = NSValue(CGPoint: CGPointMake(self.center.x - 5, self.center.y))
animation.toValue = NSValue(CGPoint: CGPointMake(self.center.x + 5, self.center.y))
self.layer.addAnimation(animation, forKey: "position")
}
Include this in an Extension of UIView
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