Swift3.0
GameScene.swift
//
// GameScene.swift
// SpriteKit016
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
extension SKScene{
/*
Sceneの中央値を返すメソッド.
*/
func GetMidPoint()->CGPoint{
return CGPoint(x: self.frame.midX, y: self.frame.midY)
}
}
class GameScene: SKScene{
var circle : SKShapeNode!
override func didMove(to view: SKView) {
// 赤い円を作る.
circle = SKShapeNode(circleOfRadius: 15.0)
circle.fillColor = UIColor.red
circle.position = self.GetMidPoint()
self.addChild(circle)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch : AnyObject in touches{
// タッチした点を得る.
let location = touch.location(in: self)
circle.position = location
}
}
}
Swift 2.3
GameScene.swift
//
// GameScene.swift
// SpriteKit016
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
extension SKScene{
/*
Sceneの中央値を返すメソッド.
*/
func GetMidPoint()->CGPoint{
return CGPointMake(self.frame.midX, self.frame.midY)
}
}
class GameScene: SKScene{
var circle : SKShapeNode!
override func didMoveToView(view: SKView) {
// 赤い円を作る.
circle = SKShapeNode(circleOfRadius: 15.0)
circle.fillColor = UIColor.redColor()
circle.position = self.GetMidPoint()
self.addChild(circle)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touches : AnyObject in touches{
// タッチした点を得る.
let location = touches.locationInNode(self)
circle.position = location
}
}
}
2.3と3.0の差分
didMoveToView(view: SKView) から didMove(to view: SKView) に変更
CGRectGetMidX(self.frame) に self.frame.midX に変更
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