Swift3.0
GameScene.swift
//
// GameScene.swift
// SpriteKit003
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
class GameScene: SKScene {
override func didMove(to view: SKView) {
// Labelを作成.
let Label = SKLabelNode()
Label.position = CGPoint(x: 0, y: 0)
Label.fontSize = 20
Label.text = "私は今 \(Label.position) にいます。"
Label.fontColor = UIColor.red
self.addChild(Label)
}
}
Swift 2.3
GameScene.swift
//
// GameScene.swift
// SpriteKit003
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
// Labelを作成.
let Label = SKLabelNode()
Label.position = CGPointMake(0, 0)
Label.fontSize = 20
Label.text = "私は今 \(Label.position) にいます。"
Label.fontColor = UIColor.redColor()
self.addChild(Label)
}
}
2.3と3.0の差分
didMoveToView(view: SKView) から didMove(to view: SKView) に変更
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