Swift3.0
GameScene.swift
//
// GameScene.swift
// SpriteKit006
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
/*
sceneの中心の座標を返す.
*/
extension SKScene{
func GetMid()->CGPoint{
return CGPoint(x: self.frame.midX, y: self.frame.midY)
}
}
class GameScene: SKScene{
override func didMove(to view: SKView) {
// 赤い四角形を作る.
let redRect = SKShapeNode(rectOf: CGSize(width: 100, height: 100))
redRect.fillColor = UIColor.red
redRect.position = GetMid()
// Nodeに子を追加.
self.addChild(redRect)
}
}
Swift 2.3
GameScene.swift
//
// GameScene.swift
// SpriteKit006
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
/*
sceneの中心の座標を返す.
*/
extension SKScene{
func GetMid()->CGPoint{
return CGPointMake(self.frame.midX, self.frame.midY)
}
}
class GameScene: SKScene{
override func didMoveToView(view: SKView) {
// 赤い四角形を作る.
let redRect = SKShapeNode(rectOfSize: CGSizeMake(100, 100))
redRect.fillColor = UIColor.redColor()
redRect.position = GetMid()
// Nodeに子を追加.
self.addChild(redRect)
}
}
2.3と3.0の差分
didMoveToView(view: SKView) から didMove(to view: SKView) に変更
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