Swift3.0
GameScene.swift
//
// GameScene.swift
// SpriteKit009
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
class GameScene: SKScene {
var Circle : SKShapeNode!
var BlueRect : SKShapeNode!
var RedRect : SKShapeNode!
override func didMove(to view: SKView) {
// sceneに名前を付ける.
self.name = "Scene"
// 円形のNodeを作成.
Circle = SKShapeNode(circleOfRadius: 50.0)
Circle.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
Circle.fillColor = UIColor.green
// 青い正方形のNodeを作成.
BlueRect = SKShapeNode(rectOf: CGSize(width: 25.0, height: 25.0))
BlueRect.position = CGPoint(x: self.frame.midX, y: self.frame.midY + 100)
BlueRect.zPosition = -1.0
BlueRect.fillColor = UIColor.blue
// 赤い正方形のNodeを作成.
RedRect = SKShapeNode(rectOf: CGSize(width: 25.0, height: 50.0))
RedRect.position = CGPoint(x: self.frame.midX, y: self.frame.midY - 100)
RedRect.zPosition = 0.0
RedRect.fillColor = UIColor.red
// Nodeに名前を付ける.
Circle.name = "Circle"
BlueRect.name = "BlueRect"
RedRect.name = "RedRect"
// sceneにNodeを追加.
self.addChild(BlueRect)
self.addChild(RedRect)
self.addChild(Circle)
}
/*
タッチを感知したときに呼ばれるメソッド.
*/
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch : AnyObject in touches {
// タッチ位置の取得.
let location = touch.location(in: self)
// タッチ位置にあったNode.
let node : SKNode? = self.atPoint(location)
if node != nil {
print("Node Name: \(node?.name)")
}
}
}
}
Swift 2.3
GameScene.swift
//
// GameScene.swift
// SpriteKit009
//
// Created by Misato Morino on 2016/09/20.
// Copyright © 2016年 Misato Morino. All rights reserved.
//
import SpriteKit
class GameScene: SKScene {
var Circle : SKShapeNode!
var BlueRect : SKShapeNode!
var RedRect : SKShapeNode!
override func didMoveToView(view: SKView) {
// sceneに名前を付ける.
self.name = "Scene"
// 円形のNodeを作成.
Circle = SKShapeNode(circleOfRadius: 50.0)
Circle.position = CGPointMake(self.frame.midX,self.frame.midY)
Circle.fillColor = UIColor.greenColor()
// 青い正方形のNodeを作成.
BlueRect = SKShapeNode(rectOfSize: CGSizeMake(25.0, 25.0))
BlueRect.position = CGPointMake(self.frame.midX,self.frame.midY + 100)
BlueRect.zPosition = -1.0
BlueRect.fillColor = UIColor.blueColor()
// 赤い正方形のNodeを作成.
RedRect = SKShapeNode(rectOfSize: CGSizeMake(25.0, 50.0))
RedRect.position = CGPointMake(self.frame.midX,self.frame.midY - 100)
RedRect.zPosition = 0.0
RedRect.fillColor = UIColor.redColor()
// Nodeに名前を付ける.
Circle.name = "Circle"
BlueRect.name = "BlueRect"
RedRect.name = "RedRect"
// sceneにNodeを追加.
self.addChild(BlueRect)
self.addChild(RedRect)
self.addChild(Circle)
}
/*
タッチを感知したときに呼ばれるメソッド.
*/
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch : AnyObject in touches {
// タッチ位置の取得.
let location = touch.locationInNode(self)
// タッチ位置にあったNode.
let node : SKNode? = self.nodeAtPoint(location)
if node != nil {
print("Node Name: \(node?.name)")
}
}
}
}
2.3と3.0の差分
didMoveToView(view: SKView) から didMove(to view: SKView) に変更
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