function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 250; // The less the value the bigger the objects will look
scene.add(camera);
var p1 = new THREE.PlaneGeometry(80, 40);
var c1 = new THREE.CylinderGeometry(750, 750, 500, 100, 100, true);
var texture = THREE.ImageUtils.loadTexture('images/McamRImage_0493816072-20028-1.png');
//texture.needsUpdate = true;
material = new THREE.MeshBasicMaterial({
map: texture
})
//mesh = new THREE.Mesh(c1, material);
mesh = new THREE.Mesh(p1, material);
scene.add(mesh);
// Step 4 : Add Renderer
renderer = new THREE.WebGLRenderer(canvas1);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
//mesh.rotation.x += 0.05;
renderer.render(scene, camera);
}
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