Torso for MyPig project

public class Torso extends PigComponent { public Torso(PVector initPos, PVector initSize, Sketch initP) { super(initPos, initSize, initP); // add Head new Head(this); // add Legs // for (int i = 1; i <= 4; i++) { // new Leg(this, i); // i for leg number (each leg has a position) // } } @Override public void drawComponent() { p.stroke(this.strokeColor); p.fill(this.fillColor); p.strokeWeight(this.strokeWeight); p.ellipse(pos.x, pos.y, size.x, size.y); } @Override public void computeBoundingBox() { topLeft = new PVector(pos.x - size.x/2 - strokeWeight/2, pos.y - size.y/2 - strokeWeight/2); bottomRight = new PVector(pos.x + size.x/2 + strokeWeight/2, pos.y + size.y/2 + strokeWeight/2); } }
Put this code in your Torso.java

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