[UNITY C# ] Juego Android que usa accelerometro

using UnityEngine; using System.Collections; using UnityEngine.UI; public class Barco : MonoBehaviour { public Text textoScore; public int puntos=0; public float speed = 10.0F; void Update() { textoScore.text = ""+puntos; //accelerometro Vector3 dir = Vector3.zero; dir.x = Input.acceleration.x; if (dir.sqrMagnitude > 1) dir.Normalize(); //Añadimos velocidad rigidbody2D.velocity = new Vector2 (dir.x * speed, 0); } //Miramos si ha entrado algun objeto void OnTriggerEnter2D(Collider2D other){ //si el objeto es un enemigo lo destruimos y ganamos 1 punto if (other.gameObject.tag == "enemy") { puntos=puntos+1; Destroy (other.gameObject); }

1 Response

Muchas gracias compañero!!

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