/**
* CRAPs
*
* Josh Wang
* yeboi
*/
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.Timer;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.imageio.*;
import java.awt.image.*;
import java.io.*;
public class craps extends JPanel implements Runnable, MouseListener{
boolean ingame = false;
private Dimension d;
int BOARD_WIDTH=400;
int BOARD_HEIGHT=300;
BufferedImage img;
String message0 = "";
String message1 = "";
String message2 = "";
String title = "CRAPS!";
String display0 = "";
String display1 = "";
String start = "Set bet and then click to playgame!";
String gameOver = "";
private Thread animator;
int die1;
int die2;
int openRoll;
int pointRoll;
int cash = 100;
int bet = 10;
boolean openRolled = false;
boolean win = false;
boolean noCash = false;
String money = "Cash: " + Integer.toString(cash);
String wager = "Bet: " + Integer.toString(bet);
public craps(){
addKeyListener(new TAdapter());
addMouseListener(this);
setFocusable(true);
d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT);
setBackground(Color.black);
try {
img = ImageIO.read(this.getClass().getResource("dice.png"));
} catch (IOException e) {
System.out.println("Image could not be read");
// System.exit(1);
}
if (animator == null || !ingame) {
animator = new Thread(this);
animator.start();
}
setDoubleBuffered(true);
}
public void paint(Graphics g)
{
super.paint(g);
Font small = new Font("Helvetica", Font.BOLD, 23);
Font medium = new Font("Helvetica", Font.BOLD, 35);
Font large = new Font("Helvetica", Font.BOLD, 70);
Font button = new Font("Courier", Font.PLAIN, 15);
FontMetrics metr = this.getFontMetrics(small);
g.setColor(Color.red);
int upx[] = {105,125,115};
int upy[] = {345,345,325};
g.fillPolygon(upx,upy,3);
int downx[] = {105,125,115};
int downy[] = {350,350,370};
g.fillPolygon(downx,downy,3);
g.setFont(small);
g.drawString(message0, 205, 300);
g.drawString(message1, 155, 410);
g.drawString(start,60,450);
g.setFont(medium);
g.drawString(display1,180,165);
g.drawString(gameOver,25,380);
g.setColor(Color.cyan);
g.fillRect(10,334,38,28);
g.fillRect(58,334,38,28);
g.setFont(small);
g.drawString(message2, 135, 450);
g.setFont(medium);
g.drawString(display0,180,165);
g.drawString(money,300,360);
String wager = "Bet: " + Integer.toString(bet);
g.drawString(wager,130,360);
g.setFont(large);
g.drawString(title,115,100);
g.setColor(Color.black);
g.setFont(button);
g.drawString("MIN",16,352);
g.drawString("MAX",64,352);
if (ingame) {
g.drawImage(img,168,200,232,264,(die1-1)%3*64,(die1-1)/3*64,(die1-1)%3*64+64,(die1-1)/3*64+64,null);
g.drawImage(img,268,200,332,264,(die2-1)%3*64,(die2-1)/3*64,(die2-1)%3*64+64,(die2-1)/3*64+64,null);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
private class TAdapter extends KeyAdapter {
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
}
public void keyPressed(KeyEvent e) {
//System.out.println( e.getKeyCode());
// message = "Key Pressed: "33 + e.getKeyCode();
int key = e.getKeyCode();
if(key==39){
}
}
}
public void mousePressed(MouseEvent e) {
int x = e.getX();
int y = e.getY();
ingame = true;
if(x > 10 && x < 48 && y > 334 && y < 362)
if(openRolled == true){}
else bet = 0;
else if (x > 58 && x < 96 && y > 334 && y < 362)
if(openRolled == true){}
else bet = cash;
else if (x > 105 && x < 125 && y > 325 && y < 345 && bet < cash)
if(openRolled == true){}
else bet++;
else if (x > 105 && x < 125 && y > 350 && y < 370 && bet > 0)
if(openRolled == true){}
else bet--;
else{
start = "";
if(noCash == true)
System.exit(1);
roll();
if(noCash == false){
if(openRolled == true && win == false){
gameLogic();
}
if(openRolled == false){
openRollLogic();
}
if(win == true){
openRolled = false;
win = false;
}
}//if you have cash
}
}
public void roll(){
if(cash == 0){
message0 = "";
message1 = "";
message2 = "";
display0 = "";
display1 = "";
money = "";
noCash = true;
gameOver = "You are out of cash money!";
}
else{
die1 = rng(1,6);
die2 = rng(1,6);
}
}
public int rng(int min,int max){
int rand = (int) (Math.random() * (max)) + min;
return rand;
}
public void openRollLogic(){
openRoll = die1 + die2;
if (openRoll == 7 || openRoll == 11){
message0 = die1 + " + " + die2 + " = " + openRoll;
message1 = " You're winner! ";
message2 = " Set your bet!";
display0 = "";
display1 = "Natural!";
cash += bet;
money = "Cash: " + Integer.toString(cash);
win = true;
}
else if(openRoll == 2 || openRoll == 3 || openRoll == 12){
message0 = die1 + " + " + die2 + " = " + openRoll;
message1 = " You are lost.";
message2 = " Set your bet!";
display0 = "";
display1 = " Craps!";
cash -= bet;
money = "Cash: " + Integer.toString(cash);
win = true;
}
else{
message0 = die1 + " + " + die2 + " = " + openRoll;
message1 = "Point established!";
message2 = " Click to rolling again!";
display0 = "Point: " + openRoll;
display1 = "";
}
openRolled = true;
}
public void gameLogic(){
pointRoll = die1 + die2;
message0 = die1 + " + " + die2 + " = " + pointRoll;
message1 = " Nothing happen!";
message2 = " Click to rolling again!";
display0 = "Point: " + openRoll;
if (die1 + die2 == 7){
message0 = die1 + " + " + die2 + " = " + pointRoll;
message1 = " You are lost.";
message2 = " Set your bet!";
display0 = "";
display1 = "No pass!";
cash -= bet;
money = "Cash: " + Integer.toString(cash);
win = true;
}
if (die1 + die2 == openRoll){
message0 = die1 + " + " + die2 + " = " + pointRoll;
message1 = " WinRAR!";
message2 = " Set your bet!";
display0 = "";
display1 = " Pass!";
cash += bet;
money = "Cash: " + Integer.toString(cash);
win = true;
}
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void run() {
long beforeTime, timeDiff, sleep;
beforeTime = System.currentTimeMillis();
int animationDelay = 20;
long time =
System.currentTimeMillis();
while (true) {//infinite loop
// spriteManager.update();
repaint();
try {
time += animationDelay;
Thread.sleep(Math.max(0,time -
System.currentTimeMillis()));
}catch (InterruptedException e) {
System.out.println(e);
}//end catch
}//end while loop
}//end of run
}//end of class
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