using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamianItemPick : MonoBehaviour {
public PlayerMovement myOtherScript;
public CharacterInfo kieransOtherScript;
public Score scoreScript;
void Start () {
myOtherScript = GameObject.FindWithTag("Player").GetComponent<PlayerMovement>();
kieransOtherScript = GameObject.FindWithTag("Player").GetComponent<CharacterInfo>();
scoreScript = GameObject.FindWithTag("Player").GetComponent<Score>();
}
void OnTriggerEnter(Collider other)
{
if(other.transform.tag == "ShoeItem" && kieransOtherScript.RunShoesOn == false)
{
myOtherScript.CharSpeed = myOtherScript.CharSpeed*2;
kieransOtherScript.RunShoesOn = true;
scoreScript.P1Score += 100;
Destroy(other.gameObject);
print("Got ability from shoes");
}
else
{
Destroy(other.gameObject);
print("You had this item");
}
}
}
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