face 2.0

//Starter import javax.swing.JFrame; public class StarterFace extends JFrame { public StarterFace() { add(new BoardFace()); setTitle("Board"); setDefaultCloseOperation(EXIT_ON_CLOSE); setSize(400,700); setLocationRelativeTo(null); setVisible(true); setResizable(false); } public static void main(String[] args) { new StarterFace(); } } // Face import java.awt.event.MouseListener; import java.awt.event.MouseEvent; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.Timer; import java.util.ArrayList; import java.util.Iterator; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JPanel; import javax.imageio.*; import java.awt.image.*; import java.io.*; import java.util.Scanner; public class BoardFace extends JPanel implements Runnable, MouseListener { private Dimension d; int BOARD_WIDTH=400; int BOARD_HEIGHT=700; int x = 0; private Thread animator; public BoardFace() { addMouseListener(this); setFocusable(true); d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT); if (animator == null ) { animator = new Thread(this); animator.start(); } setDoubleBuffered(true); } public void paint(Graphics g){ super.paint(g); g.setColor(Color.white); g.fillRect(0, 0, d.width, d.height); //face g.setColor(new Color(255, 255, 204)); // yellow is a field of class Color g.fillOval(75,100, 250, 450); //eyes g.setColor(Color.white); g.fillOval(125,175, 50, 50); g.setColor(Color.white); g.fillOval(220,175, 50, 50); //pupils g.setColor(Color.black); g.fillOval(125,175, 25, 25); g.setColor(Color.black); g.fillOval(220,175, 25, 25); //mouth g.setColor(Color.red);// ...and red. g.fillOval(145,375, 75, 75); g.setColor(new Color(255, 255, 204)); g.fillOval(145,350, 75, 75); //hair //brown becmones a new instance of the Color class... //Color brown = new Color(101,0,0); //...& brown can now be used as parameter in method setColor g.setColor(Color.black); //g.fillOval(60,130, 75, 75); //g.fillOval(100,100, 75, 75); //g.fillOval(140,70, 75, 75); //g.fillOval(180,55, 75, 75); //g.fillOval(220,55, 75, 75); //g.fillOval(260,60, 75, 75); g.fillOval(90,80, 70, 75); g.fillOval(155,60, 70, 75); g.fillOval(220,80, 70, 75); //nose Color orange = new Color(255,128,0);//instance variable orange g.setColor(new Color(102, 0, 204)); g.fillOval(175, 280,20, 30); //hat //Color purple= new Color(102,0, 102); //instance variable purple //g.setColor(purple); //g.fillRect(75, 75, 375, 50); //g.fillRect(150, 25, 225, 100); //writing- keep smiling //and to add text to the drawing... // g.setFont (new Font("TimesRoman", Font.PLAIN, 100)); // g.drawString("Keep Smiling" , 20, 600); try { BufferedImage img2 = ImageIO.read(this.getClass().getResource("memglass.png")); g.drawImage(img2,-5,10,null); } catch (IOException e) { System.out.println("Image could not be read"); } Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void run() { long beforeTime, timeDiff, sleep; beforeTime = System.currentTimeMillis(); int animationDelay = 500; long time = System.currentTimeMillis(); while (true) {//infinite loop // spriteManager.update(); repaint(); try { time += animationDelay; Thread.sleep(Math.max(0,time - System.currentTimeMillis())); }catch (InterruptedException e) { System.out.println(e); }//end catch }//end while loop }//end of run public void mousePressed(MouseEvent e) { int x = e.getX(); int y = e.getY(); } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mouseClicked(MouseEvent e) { } }//end of class
Did not realize I needed an image

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