FACE

import java.awt.event.MouseListener; import java.awt.event.MouseEvent; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.FontMetrics; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.Timer; import java.util.ArrayList; import java.util.Iterator; import java.util.Random; import javax.swing.ImageIcon; import javax.swing.JPanel; import javax.imageio.*; import java.awt.image.*; import java.io.*; import java.util.Scanner; public class BoardFace extends JPanel implements Runnable, MouseListener { private Dimension d; int BOARD_WIDTH=1000; int BOARD_HEIGHT=1000; int x = 0; private Thread animator; public BoardFace() { addMouseListener(this); setFocusable(true); d = new Dimension(BOARD_WIDTH, BOARD_HEIGHT); if (animator == null ) { animator = new Thread(this); animator.start(); } setDoubleBuffered(true); } public void paint(Graphics g){ super.paint(g); g.setColor(Color.white); g.fillRect(0, 0, d.width, d.height); Color brown = new Color(153,76,0); Color darkbrown = new Color(51, 25, 0); //face g.setColor(brown); // yellow is a field of class Color g.fillOval(100,100, 350, 350); //eyes g.setColor(Color.white);// ...so is black... g.fillOval(185,175, 75, 50); g.setColor(Color.white); g.fillOval(290,175, 75, 50); g.setColor(darkbrown);// ...so is black... g.fillOval(205,175, 30, 30); g.setColor(darkbrown); g.fillOval(310,175, 30, 30); g.setColor(Color.black);// ...so is black... g.fillOval(210,175, 20, 20); g.setColor(Color.black); g.fillOval(315,175, 20, 20); //mouth Color lip = new Color(227, 93, 106); g.setColor(lip);// ...and red. g.fillOval(190,275, 175, 125); g.setColor(brown); g.fillOval(190,250, 175, 125); //hair //brown becmones a new instance of the Color class... //...& brown can now be used as parameter in method setColor g.setColor(Color.black); g.fillOval(100,100, 75, 75); g.fillOval(140,70, 75, 75); g.fillOval(180,55, 75, 75); g.fillOval(220,55, 75, 75); g.fillOval(260,60, 75, 75); g.fillOval(300,80, 75, 75); g.fillOval(340,100, 75, 75); g.fillOval(380,110, 75, 75); //nose g.setColor(Color.black); g.fillOval(275,280,10, 10); //hat try { BufferedImage img2 = ImageIO.read(this.getClass().getResource("glasses2.png")); g.drawImage(img2,130,140,null); BufferedImage img = ImageIO.read(this.getClass().getResource("hat_1_400.png")); g.drawImage(img,100,-150,null); } catch (IOException e) { System.out.println("Image could not be read"); } // System.exit(1); //writing- keep smiling //and to add text to the drawing... g.setFont (new Font("TimesRoman", Font.PLAIN, 100)); g.drawString("Keep Smiling" , 20, 600); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void run() { long beforeTime, timeDiff, sleep; beforeTime = System.currentTimeMillis(); int animationDelay = 500; long time = System.currentTimeMillis(); while (true) {//infinite loop // spriteManager.update(); repaint(); try { time += animationDelay; Thread.sleep(Math.max(0,time - System.currentTimeMillis())); }catch (InterruptedException e) { System.out.println(e); }//end catch }//end while loop }//end of run public void mousePressed(MouseEvent e) { int x = e.getX(); int y = e.getY(); } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mouseClicked(MouseEvent e) { } }//end of class

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EDIT: Hat Image: (named: "hat_1_400.png")

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